Login Store
Home Discovery Queue Wishlist Points Shop News Stats
Community
Home Discussions Workshop Market Broadcasts
About Support
Change language
Get the Steam Mobile App
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy  |  Legal  |  Steam Subscriber Agreement  |  Refunds
STEAM
Link to the Steam Homepage
STORE
Home Discovery Queue Wishlist Points Shop News Stats
COMMUNITY
Home Discussions Workshop Market Broadcasts
About SUPPORT
Install Steam
login  |  language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
STEAM GROUP
Blender Source Tools BleST
Join Group
STEAM GROUP
Blender Source Tools BleST
6,635
MEMBERS
359
IN-GAME
1,998
ONLINE
Founded
8 November, 2013
Overview Announcements Discussions Events Members Comments
By: Max
Showing 1-2 of 2 entries
In forum "Blender Source Tools Bug Reports"
3
Problem with exporting model w/ custom normals!
Here is some screens so its clear.
Here is how i export it, how its in blender:
https://i.gyazo.com/97456ce800c321ee3a25bcc0e852dd18.jpg

And here how it appears in HLMV:
https://i.gyazo.com/8b31121ef3e52b089d6cecb9e3efc764.jpg

Some of the normals are OK, and some of them are very distorted, as seen here.
Hey! Thanks for a great tool, been using it for years. +100 rep for keeping updating it.
But i've encountered an issue. There is only one good custom normals addon i know - Blend4Web. It works perfectly, but when i export my model to smd and compile it to source, model's vertice normals appear distorted. They are custom yeah but the directions have randomly changed. If i restore custom normals in blender, normals appear the same in source.
I would be real happy if there's a way to solve this. I can provide screenshots if needed.
Thanks!
Showing 1-2 of 2 entries

Discussions Rules and Guidelines
Close

Report this post

REASON
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
Valve Logo © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames.org.
Privacy Policy   |  Legal  |  Steam Subscriber Agreement  |  Cookies
View mobile website