STEAM GROUP
Blender Tutorial Community BlenderTuts
STEAM GROUP
Blender Tutorial Community BlenderTuts
39
IN-GAME
238
ONLINE
Founded
16 October, 2012
Language
English
Location
United States 
All Discussions > Dota 2 Modeling > Topic Details
BAKING ISSUE
I have an issue with baking.

When i bake my hook im making some uv's turn bright ando thers turn out dark.

For say i have the right side with the left face of the hook and the right side with the right face of the hook.The left side turns out bright and the other one turns out dark.

I have recaculated normals and flipped it but still not fixed

any help is wanted.
< >
Showing 1-3 of 3 comments
Akaize 19 Jul, 2014 @ 6:52pm 
Do you recalculate the normals of the High and Low poly?
Originally posted by Akaize:
Do you recalculate the normals of the High and Low poly?
no how do i do that
HellJumper 19 Jul, 2014 @ 11:37pm 
Check to see the normals are pointing the right way (go into textured view > if anything shows up transparent, the normals on those faces are pointing the wrong way). Sometimes recalculating normals doesn't work properly (the algorithm isn't perfect). If you see any faces that have incorrectly oriented normals, select those faces and manually flip them.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

All Discussions > Dota 2 Modeling > Topic Details