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All Discussions > Dota 2 Modeling > Topic Details
Fafhrd 19 Jan, 2014 @ 9:56pm
No color when self-illumination is not used
I can't figure this out. I've got white in the corner of my alpha channel for mask1, and the rest is full black, and the item will be full black after import. If I set the alpha channel to 0,0,10 (HSV), my colour texture will show up, but since now it's self-illuminating it doesn't shade properly.

Does anyone else have this problem? Is this an issue with GIMP's TGA export? Or is the DOTA2 importer doing something wrong?

[edit]The item shows as full black when viewed in the importer, but when doing the in-game test the color texture shows up fine, except in the portrait and the detail view.
Last edited by Fafhrd; 19 Jan, 2014 @ 10:17pm
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Showing 1-5 of 5 comments
HellJumper 19 Jan, 2014 @ 10:32pm 
It's a problem with GIMP. I still can't figure out how to properly use channels with GIMP. I really do recommend getting a copy of photoshop.
Fafhrd 19 Jan, 2014 @ 10:57pm 
I actually don't think it's a GIMP problem.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=218789968

See how in the screenshot in the main view the texture on the helmet is fine, but in the portrait and detail views it's black? If it were an issue with GIMP it would be black in all views.
HellJumper 19 Jan, 2014 @ 10:59pm 
Well the only other thing I can think of is the $illumposition QC line which the dota importer does automatically. So I'm honestly not sure what the problem is. Sorry :/

I still would switch to photoshop to make things much easier.
Fafhrd 20 Jan, 2014 @ 10:47pm 
I figured it out. The masks don't seem to read properly if they're sized below 2048x2048, which resulted in blacking out the texture. Scaling it up fixed it.
HellJumper 20 Jan, 2014 @ 11:13pm 
Aha! That would make sense. I'm guessing the small white dot probably got compressed too much to be read.
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All Discussions > Dota 2 Modeling > Topic Details