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All Discussions > Dota 2 Modeling > Topic Details
Tips on texturing/seam marking?
So, I tried to do something more complex, a Jugg mask.

I just needs some tips on what should I mind when I do the seam marks, I just cant get a good UV mesh when the model is deformed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=154259966
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Showing 1-2 of 2 comments
HellJumper 20 Jun, 2013 @ 6:26pm 
Look into projection unwrapping. You can project complex parts as uvs and unwrap the other parts via seams. Also: try to put the seams in places that normally aren't seen by the player (inside other geometry, in the back, etc.).
Moby The Duck 20 Jun, 2013 @ 6:57pm 
Any idea what is the best thing to do with pointy stuff like horns and spikes?
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