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All Discussions > Dota 2 Modeling > Topic Details
decompiled dota models missing limbs
I tried decompiling Kunkka the other day and importing him in to blender. All it imported was his head and torso. Am i doing something wrong?
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Showing 1-9 of 9 comments
HellJumper 12 Jul, 2013 @ 6:16pm 
You probably didn't do anything wrong. If I recall correctly, Valve started breaking up heroes into different parts. You may have to decompile each part individually to get the whole model, but in all honesty, you should just use the Kunkka model in the workshop (unless of course you are having issues with it).
Wyld Stallyns 13 Jul, 2013 @ 2:40am 
Originally posted by HellJumper:
You probably didn't do anything wrong. If I recall correctly, Valve started breaking up heroes into different parts. You may have to decompile each part individually to get the whole model, but in all honesty, you should just use the Kunkka model in the workshop (unless of course you are having issues with it).
I do just use the workshop version up to now. Problem is the workshop version also is missing limbs and i thought the decompiled version wouldn't be. For positioning of my items i use the valve supplied models but i was hoping to get some shots of the relevant hero complete with my item in blender for some renders as some other people seem to have managed to do in their images for their items on the workshop.
Wyld Stallyns 16 Jul, 2013 @ 4:57am 
Anyone?
HellJumper 16 Jul, 2013 @ 3:33pm 
I'm not sure what to say other than urging you to decompile other parts of kunkka... It's perfectly possible that Valve put his arms and other parts of his body in different parts of the vpk files. You're gonna have to decompile each piece of his body and import them in one at a time.
Wyld Stallyns 16 Jul, 2013 @ 4:24pm 
i think i got it. i was able to load the parts seperately, rather than from one file.
HellJumper 16 Jul, 2013 @ 4:47pm 
Yup, that's exactly it.
Wyld Stallyns 16 Jul, 2013 @ 5:21pm 
Apply the textures to it though, that's something that either isn't working or i'm doing wrong. I can't take renders of a gray Kunkka :(
Last edited by Wyld Stallyns; 16 Jul, 2013 @ 5:21pm
HellJumper 16 Jul, 2013 @ 5:58pm 
Sometimes blender will move the UVs out of the UV coordinate space for imported .smd files. Check to make sure the UVs of the decompiled models are in the correct position. If they aren't move them up.
Wyld Stallyns 16 Jul, 2013 @ 6:25pm 
Oh right, thanks. I'll check this out tomorrow.
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All Discussions > Dota 2 Modeling > Topic Details