Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just to be sure, try using the simplest possible vmt file:
Code:
For the positioning, you must have incorrectly assigned it to the bones.
I used the vmt you provided(after changing the texture path of course) but i still have the same problem, all files are placed in the correct location.
Also my vmt or vtf is NOT set to use paint
First the VMT's present in I:\Steam\steamapps\coolhaardik21\team fortress 2\tf\materials\models\player\items\scout
scout_armband_red.vmt -
The first 30 lines of scout_armband.smd -
Secondly, your texture didn't apply properly as I suspected. You can fix this by re-exporting or by simply finding all instances of "player/items/scout/scout_armband_red.bmp" in your smd file and replacing them with "scout_armband_red.tga" (do this with notepad++).
Also, I noticed that your vmt files use lowercase red/blu but your vtfs use uppercase RED/BLU. This is bad form-- you should name both using the same style to avoid errors. So you should have two vmts and two vtfs named like this:
And the contents of your vmt files should be the following:
scout_armband_red.vmt
scout_armband_blue.vmt
And your smd file should look like the following:
althouhg i do have scout_armband_BLU.tga amd scout_armband_RED.tga
can you help me through teamviewer?please come in group chat room..i will give you my teamviewer details