Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
I am the modeller who is working with Captaingoodstuff on the gun (he posted this yesterday on my behalf.) First of all, thank you for replying. The normals are perfectly consistent in blender, however, I tried normalizing the model to see what would happen. Most of the mesh behaved as it should have (normals that were inverted appeared inverted in - game) however, the glitched parts appeared just the same. I tried flipping only the glitched portions as well, however, this ended up with the same result. As a last resort, I appended the entire model and skeleton into a new blender file and exported that as its own SMD. Goodstuff put it in - game, and we had the exact same errors.
The glitched portions in - game show no abnormalities in blender, and the entire model is treated as a single mesh. Does appending and then joining a mesh to another with ctrl + j do something that I wasn't aware of? As far as I can tell, appending imports a mesh, and ctrl + j joins one mesh to another. Unfortunately, everything that was joined in this manner appears invisible in - game, despite looking fine in blender.
Any other suggestions?
~Freedan
If there were modifiers applied then it might cause problems. Could you upload your .blend?