GRUP STEAM
Blender Tutorial Community BlenderTuts
GRUP STEAM
Blender Tutorial Community BlenderTuts
28
SEDANG BERMAIN
198
ONLINE
Dibentuk
16 Oktober 2012
Bahasa
Bhs. Inggris
Lokasi
United States 
6Pix 5 Agu 2013 @ 4:28pm
Noob questions
First off, thanks to HellJumper for reducing the intimidation in the making of a model. You've inspired me to give my own model a shot.

So when I'm creating the shape of my hat, do any dark areas make a difference if I haven't baked the AO yet? I keep getting some corners that are dark.
http://i.imgur.com/85D0mQr.jpg

If these corners aren't supposed to be dark, how do I fix it? I've tried recreating them, but it still looks darker than the others.

EDIT:
Well I remade the edges as best as I could and smoothed out the hat.

I'm at the seam-marking stage. I'm making a variation of the backwards ballcap, but for the sniper. It's something I've always wanted to see for the sniper. I'm not sure if I'll submit it to the Workshop yet, but I want to finish it for my own use, probably in my SFM poster making.

I am not sure how to go about unwrapping this :s I would appreciate some suggestions.
http://i.imgur.com/j4aOW5K.jpg
http://i.imgur.com/jUyTQ12.jpg
Terakhir diedit oleh 6Pix; 6 Agu 2013 @ 8:01pm
< >
Menampilkan 1-1 dari 1 komentar
DrSlowking 12 Agu 2013 @ 5:12pm 
The dark shading is just there to see your model's shape, but I think you might have some polygons marked as flat that shouldn't be in the first picture; either or it looks like you fixed it in the later. When unrapping try to make it simple shapes and make seams in the lesast noticable places. Not really much else to say.
< >
Menampilkan 1-1 dari 1 komentar
Per halaman: 1530 50