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16 Ekim 2012
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Konum
United States 
Sculpting in Blender
Hey, thanks for taking the time to read this... Okay i was wondering if using some of the sculpting tools on my model is feasible. I just feel restricted in some ways using just edit mode. Im designing a cloth item and im finding it tricky to get nice looking creases in the fabric, so when browsing the tools available in blender i see a crease brush. If i use this tool will the polygon count be too high? Also how do i check how many polygons / triangles or whatever is currently on my model. All i can see is the total amount in the top right but thats including the tf2 character model. E.G sniper =7504 tri's or something.

Many thanks.
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Figuring out tri-count: Select only your model and it will tell you the tricount at the top right.

As for sculpting... I don't sculpt myself, however I know it's possible to sculpt in blender. There are probably a few tutorials out there for how to sculpt, but the basic process is the following:

Start by creating a low poly version of your model (the one that will be in-game) > unwrap the model and save the low poly model+uv unwrap file > Next, create a high definition version by sculpting (e.g. this version should be hundreds of thousands of polys) > Use the high definition version to bake detailed AO bakes, normal maps, point light maps, and other detail masks > Bring your high definition textures into photoshop and begin coloring them (because most of the detail was done in the sculpt, the texturing should be very quick!) > Import your final texture onto the low poly version of your model > By generating a good normal map from your high poly model, you'll be able to "fake" detail via shadowing in the game engine.

This is how most good looking dota models are made (low poly > high poly > baking > texturing > low poly). You never actually use the sculpt to compile since you'll be generating thousands of polygons.

I think this video should be good to watch (I didn't make it):
http://www.youtube.com/watch?v=mTOBCp2k1R8

Also, this video should be good too!
http://www.youtube.com/watch?v=ApzVWuPa4A4
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