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Всички дискусии > Team Fortress 2 Modeling > Подробности за темата
bizarro texture glitch
ok, so I got my item set as a gold star, properly rigged, and texture is fine and all that jazz in the item preview.

except in the test map, the texture is completely black in-game but not in the preview.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183450703

you can even see in the class icon that the item has the proper texture.

the root of this problem I think is because I used a duplicate of the heavy smd that I imported, removed unnessecary geometry and rerigged.

I ended up fiddling with vertex paint, and removing all the materials, the result is the same

the only explanation I can think of is either some kind of .QC error when importing, or something issue in blender. I am stumped and frustrated, because if I don't get this fixed, any full item set shots are unacceptable because of this error.

EDIT: I redid some tests, and it turns out that when the player dies, the texture becomes fine, but otherwise the error is still intact when they are alive.... what.
Последно редактиран от Dr. Shenanigans; 4 окт. 2013 в 13:27
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This is a problem with your $illumposition which is a custom QC command. If you're able to use the Source SDK, open your model with the SDK and check where the illumposition is. More than likely it is embedded in the character (so the lighting origin thinks it's completely black).

You can change this easily with the $illumposition command: In the importer in-game, click the "QC" button to open up the qc. Check to see if there is an $illumposition line in there. If not, add one like the following:

$illumposition 0.000 0.000 0.000
(Change the numbers if you need to. You can check where the illumposition is using the SDK).

Read more about $illumposition on the VDC: https://developer.valvesoftware.com/wiki/$illumposition
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Всички дискусии > Team Fortress 2 Modeling > Подробности за темата