STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
STEAM-GRUPPE
Blender Tutorial Community BlenderTuts
13
I SPIL
174
ONLINE
Grundlagt:
16. oktober 2012
Sprog:
Engelsk
Lokation:
United States 
Viser 1-10 af 12 forekomster
3
Item invisible in SFM
8
Texture not showing up on weapon and other questions.
ok sure here it is:
"VertexLitGeneric" { "$basetexture" "models\player\items\soldier/Bamboo_Launcher" "$phong" "1" "$phongexponent" "25" "$phongboost" "10" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[2.25 2.5 20]" "$halflambert" "1" // "$selfillum" "1" "$glowcolor" "1" "$speccolor" "1" "$tempvar" "0" "$basephongexponent" "15" "$basephongboost" "10" "$commadd_phongexponent" "30" "$commadd_phongboost" "12.5" "$commweapon" "0" "$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" "360?$color2" "[ 0.8 0.8 0.8 ]" // Cloaking "$cloakPassEnabled" "1" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps\cubemap_sheen001" "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } "weapon_invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "CommunityWeapon" { "resultVar" "$commweapon" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongexponent" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongexponent" "resultVar" "$phongexponent" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongboost" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongboost" "resultVar" "$phongboost" } } }
lol there's probably a bunch of errors....
Thanks for all the help
2
Can't get my mdl file to open in itemtest, after it was compiled in the importer.
4
Is it possible to assign different bones to seperate parts of a hat? And if so, how?
Viser 1-10 af 12 forekomster