GROUPE STEAM
Blender Tutorial Community BlenderTuts
GROUPE STEAM
Blender Tutorial Community BlenderTuts
17
DANS UN JEU
172
EN LIGNE
Fondé le
16 octobre 2012
Langue
Anglais
Lieu
United States 
Affichage des entrées 1-10 sur 12
3
Item invisible in SFM
8
Texture not showing up on weapon and other questions.
ok sure here it is:
"VertexLitGeneric" { "$basetexture" "models\player\items\soldier/Bamboo_Launcher" "$phong" "1" "$phongexponent" "25" "$phongboost" "10" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[2.25 2.5 20]" "$halflambert" "1" // "$selfillum" "1" "$glowcolor" "1" "$speccolor" "1" "$tempvar" "0" "$basephongexponent" "15" "$basephongboost" "10" "$commadd_phongexponent" "30" "$commadd_phongboost" "12.5" "$commweapon" "0" "$basemapalphaphongmask" "1" // Rim lighting parameters "$rimlight" "1" "$rimlightexponent" "4" "$rimlightboost" "2" "360?$color2" "[ 0.8 0.8 0.8 ]" // Cloaking "$cloakPassEnabled" "1" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps\cubemap_sheen001" "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "Proxies" { "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } "weapon_invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "CommunityWeapon" { "resultVar" "$commweapon" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongexponent" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongexponent" "resultVar" "$phongexponent" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongboost" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongboost" "resultVar" "$phongboost" } } }
lol there's probably a bunch of errors....
Thanks for all the help
2
Can't get my mdl file to open in itemtest, after it was compiled in the importer.
4
Is it possible to assign different bones to seperate parts of a hat? And if so, how?
Affichage des entrées 1-10 sur 12