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By: Pyetech
Showing 1-2 of 2 entries
In forum "Blender Tutorial Community Dota 2 Modeling"
27
Dota 2 Questions
Hmm, ok, I think I get it now! Thanks!
Hi HellJumper, and thank you very much for your excellent Blender tutorials. In your Dota 2 one, at one point you discuss baking in the "Full Render" mode after setting up your light map (assuming I have the terminology right here), but you understandably don't take the time to set up perfect lighting. My question is, how much lighting should I use? Is the goal just to create shadows on the texture based on the normal map? Should I light some parts of the item brighter than others, or allow some sections to be in shadow?

Thanks for your help; I had never done any baking before, so your tutorial very quickly made me a better modeler.
Showing 1-2 of 2 entries

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