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Showing 1-7 of 7 entries
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Just finished my first submission "The Banana Bar"
6
Skin families/ weapon firing problems
Sorry to ask some more questions so soon but I ran into a few more snags with my item.

First when testing my item in the item test map, I found that the skin families weren't working properly. The textures would not change depending on the team. Instead texture remained consistent. I found that the only way to change this was to export my model from blender again to an SMD with one of the two textures selected. Below is my QC file.

Secondly I seem to be having problems with firing my weapon. My weapon is a food item for the heavy. When I load it in game the weapon is in the right position. The only problem is when I click the fire button nothing happens. The heavy doesn't eat it. So I am not sure what is wrong.

Again sorry to ask for more help so soon I just had a lot of free time today to work on this project.

Let me know if I need to provide more info.
QC File $cd "C:\Users\Derek\Dropbox\Steam Workshop Projects\Banana Bar Project\Banana Bar\Output" $modelname "weapons/c_models/c_bananabar/c_bananabar.mdl" $model "body" "c_bananabar.smd" $cdmaterials "models\weapons\c_items\" $cdmaterials "" $texturegroup skinfamilies { { "models/weapons/c_items/c_bananabar_red.vmt" } { "c_bananabar_blue.vmt" } } $hboxset "default" $hbox 0 "weapon_bone" -6.447 -1.950 -5.716 8.755 3.488 4.665 // Model uses material "models/weapons/c_items/c_bananabar_red.vmt" // Model uses material "c_bananabar_blue.vmt" $surfaceprop "default" $illumposition -0.526 1.154 0.769 $sequence idle "idle" fps 30.00 $collisionmodel "c_bananabar.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }
3
Alpha channel questions
Showing 1-7 of 7 entries