STEAM-GRUPPE
CSGOWeaponBalanceMod CSGOWBM
Medlemskab fås kun gennem invitation
STEAM-GRUPPE
CSGOWeaponBalanceMod CSGOWBM
4
I SPIL
62
ONLINE
Grundlagt:
14. oktober 2015
Viser 1-6 af 6 forekomster
31
Mod Feedback
Oprindeligt skrevet af KN1GHT:
Ok so im gonna go really in depth into what i feel about the mod. Background on me. Global. 2000 hours on CS:GO 1000 in source and not very many in 1.6 as I started in source. I think this sorta gives me an idea of balance.

Pistols:

USP/P2K : I like the way they are as of right now nothing that stands out. But here is a suggestion. The silencer is often overlooked and there are negligable differences when you have it on/off. I would like to see when the silencer is of it has a higher armor penetration and less accurate vs on having less armour penetration being more accurate?

Now USP vs P2K There is currently no reason why you should choose one over the other in certain situations, this i honestly think needs to be changed somehow, for example, make the P2K like a p250 just with less damage and a higher dropoff. IDK much about this so its really up to you, you know more about how to do this or even if it should be done.
Pistols:

P250: Nothing to complain about here i think its perfect in its state.

Tec 9: I didnt use this one much so this will be vague, I felt like it wasnt as "non spammy" as i would have liked it. But that might be due to the countless hours of using it as a spammy pistol and developing the habit of spamming it so take that with a grain of salt.

57: I used this one more and I feel like its in the same boat as the Tec9. For me I felt like the recoil was easier to control, similar to pulling down with the p250. This led to me just spaming and not trying to go for accurate shots.

CZ: I really think is has a place now. It has more ammo, but as far as i know it retains a similar stats to the current one. The one reason why I dont use the cz noww it that there is far to little ammo. I might start using it on ceetain maps ct side now.

PS: Really loving the extra accuracy on the pistolsi feel like that is very important for building the tap fire vs spray player, BOTH OF WHICH ARE COMPLETELY OK..... sorry just had to get that out of my system.

Deagle: Now I LOVED using this gun it so much fun and so rewarding to use. I did notice though that the second shots are too accurate if your firing fast. I countlessly would miss the first shot "juan deag" and could easily follow it up with a quick second shot that was just as accurate. Dont nerf it too much but I think it needs a SLIGHT tweak.

Inaccuracy when firing for pistols is going up for v1.2 but not nearly what is currently in vanilla CSGO. As you said with the Five Seven there is a lot of spamming wiht no need to go for acccurate tap shots. This will also carry over into how spammable the Deagle is.

The USP-S is most likely seeing its damage reduction compared to the P2000 removed in favor of a slower fire rate. The P2000 and USP-S fire ate 353 RPM in vanilla but are 400 RPM in my mod. The new USP-S would retain the 353 RPM. Lower fire rates don't really hurt long distance tapping so I feel it'd be creating a niche where the P2000 would be the more versatile of the two, but the USP-S rewards accuracy at the cost of one less bullet in the mag and a lower fire rate.
6
Spam of games.
Viser 1-6 af 6 forekomster