STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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Problem with sequences
Ok. I don't know why this is happening with this specific model, but crowbar can't find my sequence for my model.

Error:
Compiling with Crowbar 0.33.0.0: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\The 64th Gamer\FNAWAWAWAW\Place.qc" ... Compiling ".\Place.qc" ... qdir: "c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\models\the 64th gamer\fnawawawaw\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "Place.qc" Building binary model files... Working on "Place.qc" SMD MODEL C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\The 64th Gamer\FNAWAWAWAW\/Place.smd ERROR: model has no sequences ERROR: Aborted Processing on 'The 64th Gamer\FNAWAWAWAW\Place.mdl' ... Compiling ".\Place.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.33.0.0: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\The 64th Gamer\FNAWAWAWAW\Place.qc" finished.


QC:
$cd "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\The 64th Gamer\FNAWAWAWAW\" $modelname "The 64th Gamer\FNAWAWAWAW\Place.mdl" $BodyGroup "Place" { Studio "Place.smd" } $poseparameter body_pitch -45.00 45.00 $poseparameter body_yaw -45.00 45.00 $texturegroup "Place_Skins" { {"Wall" "Grayer} } $mostlyopaque $ambientboost $Contents "solid" $surfaceprop "Flesh" $illumposition 0.000 1.680 40.090 $sequence idle "Idle" fps 30.00



Model folder:
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\models\The 64th Gamer\FNAWAWAWAW

Items in folder:
Place.smd
Place.qc
Idle.smd
Last edited by ZeqMacaw; 22 Feb, 2016 @ 8:57am
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Showing 1-8 of 8 comments
ZeqMacaw 22 Feb, 2016 @ 9:03am 
Perhaps the "idle.smd" file has no animation data.
Last edited by ZeqMacaw; 22 Feb, 2016 @ 9:04am
The 64th Gamer 22 Feb, 2016 @ 2:38pm 
I never needed that for my other models.
It wouldn't have anything to do with the extra slash, would it?
The 64th Gamer\FNAWAWAWAW \ / Place.smd
Last edited by The Freakin' Scout's A Spy!; 22 Feb, 2016 @ 10:29pm
The 64th Gamer 23 Feb, 2016 @ 4:31am 
The extra slash shows that the thing after it is a file in the folder. It read the SMD, but didn't check the rest of the folder for sequences.
ZeqMacaw 23 Feb, 2016 @ 6:58am 
This line in the QC file is missing an end double-quote:
{"Wall" "Grayer}
It should look like this:
{"Wall" "Grayer"}
Last edited by ZeqMacaw; 23 Feb, 2016 @ 6:58am
The 64th Gamer 23 Feb, 2016 @ 11:45am 
WHAT
IVE BEEN LOOKING FOR SOLUTIONS FOR 3 DAYS AND THAT WAS IT?
...
Thank You
Last edited by The 64th Gamer; 23 Feb, 2016 @ 11:46am
ZeqMacaw 23 Feb, 2016 @ 12:46pm 
Imagine if Crowbar actually were able to detect that mistake and then told you how to fix it?

Hint: It's a planned feature.

:)
The 64th Gamer 23 Feb, 2016 @ 12:55pm 
Ooo ye boii. Lol now most of the faces are inverted in sfm :( They arent inverted in blender, I checked... Time to scavenge the discussion for answers! Woopee
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Showing 1-8 of 8 comments
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Date Posted: 22 Feb, 2016 @ 6:02am
Posts: 8