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That list shows exactly 32 materials are used. Compiling from the decompiled files (with no changes) succeeds.
Possibly, the "eyeball_l_blue.vmt" and "eyeball_r_blue.vmt" in your QC is the problem. Neither file is used by the original.
EDIT: The $texturegroup list of materials does not affect the count of materials used. The count is of the different material file names listed in the mesh SMD files, which Crowbar helpfully lists in the comments I pasted from the QC file. The materials listed in $texturegroup refer to the ones in the SMD files.