STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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IN-GAME
7,991
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26 October, 2013
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Model compiles but has cannot be viewed
I compile my model and it gives
Compiling with Crowbar 0.74: "C:\Users\User\Desktop\Blue Dog model\BlueDog.qc" ...

Compiling "BlueDog.qc" ...
Output from compiler "D:\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":
StudioMDL.exe (Dec 9 2024) - Garry's Mod Edition
qdir: "c:\users\user\desktop\blue dog model\"
gamedir: "D:\Steam\steamapps\common\GarrysMod\garrysmod\"
g_path: "BlueDog.qc"
Building binary model files...
Working on "BlueDog.qc"
SMD MODEL BlueDog.smd
Processing LOD for material: Material
---------------------
writing D:\Steam\steamapps\common\GarrysMod\garrysmod\models/myName\BlueDog\BlueDog.mdl:
Loading preexisting model: D:\Steam\steamapps\common\GarrysMod\garrysmod\models/myName\BlueDog\BlueDog.mdl
Found 1 preexisting sequences.
bones 6888 bytes (28)
animation x y ips angle
@idle 0.00 0.00 : inf ( 0.00) 0.0
animations 120 bytes (1 anims) (1 frames) [0:00]
Building sequence index remapping table...
No re-ordering required.
sequences 328 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms 3872 bytes
bone flex driver 0 bytes
collision 0 bytes
total 12292
---------------------
writing D:\Steam\steamapps\common\GarrysMod\garrysmod\models/myName\BlueDog\BlueDog.vvd:
vertices 388176 bytes (8087 vertices)
tangents 129392 bytes (8087 vertices)
total 517632 bytes
---------------------
Generating optimized mesh "D:\Steam\steamapps\common\GarrysMod\garrysmod\models/myName\BlueDog\BlueDog.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 81 bytes
verts: 74412 bytes
indices: 49566 bytes
bone changes: 368 bytes
everything: 124525 bytes
---------------------
Generating optimized mesh "D:\Steam\steamapps\common\GarrysMod\garrysmod\models/myName\BlueDog\BlueDog.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 72783 bytes
indices: 49566 bytes
bone changes: 224 bytes
everything: 122698 bytes

Completed "BlueDog.qc"
... Compiling "BlueDog.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.74: "C:\Users\User\Desktop\Blue Dog model\BlueDog.qc" finished.

But when i open it in the viewer its not there. I searched here and i see other people have the same issue but im not sure what im doing wrong
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I cant post my SMD because its too much. Additionally, opening the mdl shows ******ERROR******** Model Attempted to load one or more VMTs it cannot find
If you need more information i can get it
=== General Info ===

MDL file type ID: IDST
MDL file version: 48
MDL stored file name: "myName\BlueDog\BlueDog.mdl"
MDL stored file size: 12.272 bytes
MDL actual file size: 12.272 bytes
MDL checksum: B7DAEA56

=== Model Files ===

"BlueDog.mdl"
"BlueDog.dx90.vtx"
"BlueDog.vvd"

=== Material and Texture Info ===

Material Folders ($CDMaterials lines in QC file -- folders where VMT files should be, relative to game's "materials" folder):
"D:\Steam\steamapps\common\GarrysMod\garrysmod\models\MyName\BlueDog\"

Material File Names (file names in mesh SMD files and in QC $texturegroup command):
(Total used: 1)
"Material"

It used to say no texture info but now it says 1 material
it now loads into a VMT "model/error/new light1"
=== Material and Texture Info ===

No texture data.
its ok i fixed it
My model aswell, i compiled it and opened in sfm and its invisible, and if i open it in the model viewer i get ,,error loading model``. What we should do?!
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