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Crowbar [Source Engine Modding Tool] CrowbarTool
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Crowbar [Source Engine Modding Tool] CrowbarTool
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[FIXED][BUG] L4D1 Survivors at beginning of The Passing animation broken.
I try decompile "survivor_teenangst_light.mdl" and then re compiled with my custom model but I got result like this.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=344004101
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=344003928
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=344004019

I don't know how I got result like this because I using .smd animation file inside "survivor_teenangst_light_anims" folder that I got from decompile.

Any suggestion?
Last edited by ZeqMacaw; 2 Feb, 2018 @ 7:35pm
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On The Railroad 19 Nov, 2014 @ 8:42pm 
I paste some of animation sequence QC line from decompiled "survivor_teenangst_light.mdl" here.

$sequence "TeenAngst" "survivor_teenangst_light_anims\TeenAngst.smd" { fps 30 } $sequence "ragdoll" "survivor_teenangst_light_anims\ragdoll.smd" { fps 30 activity "ACT_DIERAGDOLL" 1 } $sequence "dlc1_intro_zoey_idle" "survivor_teenangst_light_anims\dlc1_intro_zoey_idle.smd" { fps 30 loop } $sequence "dlc1_intro_zoey_shrug" "survivor_teenangst_light_anims\dlc1_intro_zoey_shrug.smd" { fps 30 activity "ACT_DLCINTRO_ZOEY_01" -1 delta } $sequence "dlc1_intro_zoey_shout" "survivor_teenangst_light_anims\dlc1_intro_zoey_shout.smd" { fps 30 activity "ACT_DLCINTRO_ZOEY_02" -1 delta } $sequence "dlc1_intro_zoey_headshake" "survivor_teenangst_light_anims\dlc1_intro_zoey_headshake.smd" { fps 30 activity "ACT_DLCINTRO_ZOEY_03" -1 delta } $sequence "dlc1_intro_zoey_handflipR" "survivor_teenangst_light_anims\dlc1_intro_zoey_handflipR.smd" { fps 30 activity "ACT_DLCINTRO_ZOEY_04" -1 delta } $sequence "dlc1_intro_zoey_head_gesture" "survivor_teenangst_light_anims\dlc1_intro_zoey_head_gesture.smd" { fps 30 activity "ACT_DLCINTRO_ZOEY_05" -1 delta } $sequence "dlc1_intro_zoey_generator_point" "survivor_teenangst_light_anims\dlc1_intro_zoey_generator_point.smd" { fps 30 activity "ACT_DLCINTRO_ZOEY_06" -1 delta }
ZeqMacaw 19 Nov, 2014 @ 9:24pm 
Version 0.24, the version you likely used, does not extract the data from that model's ANI file correctly, and thus you end up with bad animation data. I am not sure there is a good way to replace that model with existing tools. The only way that might work is to use the $includemodel "<copy_of_original_mdl_file.mdl>" trick, but that might not work due to the animations being stored in the ANI file.

Version 0.25, my current development version, extracts most of the animation data correctly and might be good enough to use. If you want to try it out, enter the chat room and ask for the dev version.

:)
On The Railroad 19 Nov, 2014 @ 9:37pm 
I already try "$includemodel survivor_teenangst_light.mdl" method and got animation work properly in HLMV, but when test in game it crashed at the moment Zoey appear at begin of The Passing(if Francis appear game won't crash)

I also try copy and rename .mdl file and re compile again but game still crashed at same moment.
Paynamia 20 Nov, 2014 @ 12:19pm 
For the copy-and-rename method to work with a .ani file, you have to copy and rename the ani file as well, and edit the .mdl file's internal name to match the new name, then it will work.
ZeqMacaw 2 Feb, 2018 @ 7:35pm 
Years later, but this is fixed in Crowbar 0.54.
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Date Posted: 19 Nov, 2014 @ 8:40pm
Posts: 5