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Crowbar's always been a tad funky with the eyelids, so you'd have to edit those lines. I'm not sure what would be the best lines for the game, but I've always used these when making ragdolls for Garry's Mod:
As for the textures, my friend and I have been getting those errors as well and sadly neither of us know how to fix it. It never used to happen before.
It has been about a month I've tried this, so I don't remember everything I did.
Nope, every class gets affected. I once downloaded a mod that disabled certain bodygroups (so the author had to compile the player models again). Everyone had their eyes bigger, and there were some texture issues with Demoman (texture stretch) and Scout (incorrect colors for the BLU hat), and maybe for the others which I haven't noticed.
I'm not sure if I remember, but I think I tried decompiling and compiling without opening the files on Blender, and I got the same results.
I'll try it later, it has been months I did my last attempt on this.
Though, the Heavy was the one that I most wanted to edit :/
Wow, that's great to hear! Thank you for your hard work on Crowbar, it's amazing!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1288000469
The texture bugs on the collar and his left wrist are perfectly fine along with any other things, but the right wrist on both standard and hardware morph models come out like this. I wanna guess that it's related to the Purity Fist bodygroup, but I have no idea how or why.
Either way, my trick from before with putting the main SMD file and the VTA file through Blender still help to fix the issue.
Thus, this reported bug will finally be closed, and the fix will be in next release.
It only took me 4 years.