STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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Maximus 23 Jan, 2016 @ 1:50am
[DUPLICATE][BUG] Expressions and phy
after decompiling scout's model (TF2) i have this message // [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]

And after update, crowbar doesn't dropping physics code and files
Last edited by ZeqMacaw; 1 Feb, 2016 @ 9:00pm
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Maximus 23 Jan, 2016 @ 1:51am 
part of .qc
...
$modelname "player/scout.mdl"

$model "scout" "scout_reference.smd" {

eyeball "eye_right" "bip_head" -1.251646 75.814257 2.141015 "models\player\scout\eyeball_r" 1.4 4 "iris_unused" 0.6
eyeball "eye_left" "bip_head" 1.251646 75.814257 2.141015 "models\player\scout\eyeball_l" 1.4 -4 "iris_unused" 0.6

flexfile "scout.vta"
{
defaultflex frame 0
flexpair "CloseLidLo" 1 frame 1
flexpair "CloseLidUp" 1 frame 2
flex "WQ" frame 3
flex "OO" frame 4
flex "MB" frame 5
flex "SH" frame 6
flex "Y" frame 7
flex "FV" frame 8
flex "AH" frame 9
flex "AE" frame 10
flex "UH" frame 11
flex "AW" frame 12
flex "EE" frame 13
flex "PP" frame 14
flex "OH" frame 15
flex "TH" frame 16
flex "T" frame 17
flex "ER" frame 18
flex "DS" frame 19
flex "GK" frame 20
flex "N" frame 21
flex "silence" frame 22
flex "happySmall" frame 23
flex "madUpper" frame 24
flex "specialAction01Upper" frame 25
flex "scaredUpper" frame 26
flex "painBigUpper" frame 27
flex "painSmallUpper" frame 28
flex "happyBigUpper" frame 29
flex "happySmallUpper" frame 30
flex "specialAction01" frame 31
flex "scared" frame 32
flex "mad" frame 33
flex "painBig" frame 34
flex "painSmall" frame 35
flex "happyBig" frame 36
}

flexcontroller right_CloseLid range 0 1 right_CloseLid
flexcontroller left_CloseLid range 0 1 left_CloseLid
flexcontroller multi_CloseLid range 0 1 multi_CloseLid
flexcontroller blink range 0 1 blink
flexcontroller specialAction01Upper range 0 1 specialAction01Upper
flexcontroller defaultFace range 0 1 defaultFace
flexcontroller painBigUpper range 0 1 painBigUpper
flexcontroller GK range 0 1 GK
flexcontroller happyBig range 0 1 happyBig
flexcontroller mad range 0 1 mad
flexcontroller happySmall range 0 1 happySmall
flexcontroller N range 0 1 N
flexcontroller painSmall range 0 1 painSmall
flexcontroller scared range 0 1 scared
flexcontroller silence range 0 1 silence
flexcontroller EE range 0 1 EE
flexcontroller happySmallUpper range 0 1 happySmallUpper
flexcontroller happyBigUpper range 0 1 happyBigUpper
flexcontroller painSmallUpper range 0 1 painSmallUpper
flexcontroller defaultFaceUpper range 0 1 defaultFaceUpper
flexcontroller madUpper range 0 1 madUpper
flexcontroller scaredUpper range 0 1 scaredUpper
flexcontroller T range 0 1 T
flexcontroller TH range 0 1 TH
flexcontroller DS range 0 1 DS
flexcontroller ER range 0 1 ER
flexcontroller specialAction01 range 0 1 specialAction01
flexcontroller painBig range 0 1 painBig
flexcontroller OH range 0 1 OH
flexcontroller PP range 0 1 PP
flexcontroller WQ range 0 1 WQ
flexcontroller OO range 0 1 OO
flexcontroller MB range 0 1 MB
flexcontroller SH range 0 1 SH
flexcontroller Y range 0 1 Y
flexcontroller FV range 0 1 FV
flexcontroller AH range 0 1 AH
flexcontroller AE range 0 1 AE
flexcontroller UH range 0 1 UH
flexcontroller AW range 0 1 AW
flexcontroller eyes range -45 45 eyes_updown
flexcontroller eyes range -45 45 eyes_rightleft

localvar defaultFaceUpper
localvar defaultFace
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
%WQ = WQ
%OO = OO
%MB = MB
%SH = SH
%Y = Y
%FV = FV
%AH = AH
%AE = AE
%UH = UH
%AW = AW
%EE = EE
%PP = PP
%OH = OH
%TH = TH
%T = T
%ER = ER
%DS = DS
%GK = GK
%N = N
%silence = silence
%happySmall = happySmall
%madUpper = madUpper
%specialAction01Upper = specialAction01Upper
%defaultFaceUpper = defaultFaceUpper
%scaredUpper = scaredUpper
%painBigUpper = painBigUpper
%painSmallUpper = painSmallUpper
%happyBigUpper = happyBigUpper
%happySmallUpper = happySmallUpper
%specialAction01 = specialAction01
%defaultFace = defaultFace
%scared = scared
%mad = mad
%painBig = painBig
%painSmall = painSmall
%happyBig = happyBig
}
....
Same problem. The eyelids never really parsed properly to begin with, you'd normally have to write your own lines. Or, I had to at least. Not sure if any of the other versions actually parsed them correctly.
Maximus 24 Jan, 2016 @ 10:56pm 
sorry, idk which the lines i need, this is only, what idk
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Date Posted: 23 Jan, 2016 @ 1:50am
Posts: 3