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Crowbar [Source Engine Modding Tool] CrowbarTool
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Crowbar [Source Engine Modding Tool] CrowbarTool
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[FIXED][BUG] Crowbar 0.27 fails to extract all animations from ".mdl + .ani files"
Upon attempting to decompile Garry's Mod's "m_anm.mdl + m_anm.ani" located in the root Models folder under "garrysmod_dir.vpk" it seems to extract most of the animations, but its still missing quite a few, such as the player's taunt animations, reload animations, zombie animations, and a few others.
Last edited by ZeqMacaw; 4 Oct, 2015 @ 8:53am
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ZeqMacaw 15 Jul, 2015 @ 4:40pm 
Clarification of the problem (at least clearer for me):
The QC file shows some SMD file names that are not created by Crowbar.

After decompiling on my computer, I discovered the log never finished. The last line of the log shows this:
Writing "m_anm_anims\a_../combine_soldier_xsi/Hold_AR2_base.smd" file ...

After debugging, I fixed the issue by changing the problem file name to:
"m_anm_anims\combine_soldier_xsi/a_Hold_AR2_base.smd"

(I changed the other problem file names using same pattern.)

Unfortunately, I discovered that the decompiled anim SMD files seem to use the same data for every single frame in all anims. I'll try to fix that when I can.
Last edited by ZeqMacaw; 15 Jul, 2015 @ 4:41pm
ZeqMacaw 4 Oct, 2015 @ 8:52am 
This was fixed with Crowbar 0.30.
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Date Posted: 15 Jul, 2015 @ 10:38am
Posts: 2