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Decompiling:
Compiling:
Used "gmad.exe" which is located in game directory using text-tutorial from Garry's Mod wiki.
I will try to make some changes to modify this model into the playermodel in future, but I cant compile it now with no changes :(
Instead of using the obsolete Source SDK model compiler, I used the default compiler that Crowbar has for Garry's Mod: Source SDK 2013 Multiplayer.
Thank you^^
SourceSDK 2013 MP log:
I am not sure what is causing the problem. My only guess is that the model was originally compiled with a different game's model compiler that allows higher limits.
Compiling with Source Filmmaker's compiler successfully made the model files. I double-checked the compile log for any errors this time.
Thaaaaaank you a lot!^^
You are awesome *-*
/solved