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kumadeji 8 Aug, 2015 @ 4:37pm
[NOTABUG] Ragdoll model not recompiling
Steps Taken:
1.) Extracted "models\spygineer\fnaf4\nfreddy.mdl" (and other files) from the .gma archive.
2.) Decompiled it in Crowbar using default settings
3.) Tried to compile it without any changes in Crowbar

Expected:
Models are properly compiled with no visual changes between original and recompiled model.

Issues:
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'spygineer\fnaf4\nfreddy.mdl'

Operating System:
Win10(64bit)

Samples:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=492306012
Last edited by ZeqMacaw; 8 Aug, 2015 @ 7:57pm
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Showing 1-10 of 10 comments
kumadeji 8 Aug, 2015 @ 4:38pm 
Full logs:
Decompiling:
Decompiling with Crowbar 0.29.0.0: "C:\Users\Chamka\Desktop\GmadExtractor\models\spygineer\fnaf4\nfreddy.mdl" ... Decompiling ".\nfreddy.mdl" ... Reading data ... Checking for required files ... Reading MDL file header ... ... Reading MDL file header finished. ... All required files found. Reading PHY file ... ... Reading PHY file finished. Reading MDL file ... ... Reading MDL file finished. Reading VTX file ... ... Reading VTX file finished. Reading VVD file ... ... Reading VVD file finished. ... Reading data finished. Writing data ... Writing QC file ... ... Writing QC file finished. Writing reference mesh files ... Writing "nfreddy_arms.smd" file ... ... Writing "nfreddy_arms.smd" file finished. Writing "nfreddy_body.smd" file ... ... Writing "nfreddy_body.smd" file finished. Writing "nfreddy_bowtie.smd" file ... ... Writing "nfreddy_bowtie.smd" file finished. Writing "nfreddy_bowtie.smd" file ... ... Writing "nfreddy_bowtie.smd" file finished. Writing "nfreddy_ears.smd" file ... ... Writing "nfreddy_ears.smd" file finished. Writing "nfreddy_endo_arms.smd" file ... ... Writing "nfreddy_endo_arms.smd" file finished. Writing "nfreddy_endo_chest.smd" file ... ... Writing "nfreddy_endo_chest.smd" file finished. Writing "nfreddy_endo_fingers.smd" file ... ... Writing "nfreddy_endo_fingers.smd" file finished. Writing "nfreddy_endo_hand.smd" file ... ... Writing "nfreddy_endo_hand.smd" file finished. Writing "nfreddy_endo_legs.smd" file ... ... Writing "nfreddy_endo_legs.smd" file finished. Writing "nfreddy_endo_pelvis.smd" file ... ... Writing "nfreddy_endo_pelvis.smd" file finished. Writing "nfreddy_endo_sholder.smd" file ... ... Writing "nfreddy_endo_sholder.smd" file finished. Writing "nfreddy_endo_spine.smd" file ... ... Writing "nfreddy_endo_spine.smd" file finished. Writing "nfreddy_endo_teeth.smd" file ... ... Writing "nfreddy_endo_teeth.smd" file finished. Writing "nfreddy_enod_foot.smd" file ... ... Writing "nfreddy_enod_foot.smd" file finished. Writing "nfreddy_eye_lids.smd" file ... ... Writing "nfreddy_eye_lids.smd" file finished. Writing "nfreddy_eyes.smd" file ... ... Writing "nfreddy_eyes.smd" file finished. Writing "nfreddy_fingers.smd" file ... ... Writing "nfreddy_fingers.smd" file finished. Writing "nfreddy_foot.smd" file ... ... Writing "nfreddy_foot.smd" file finished. Writing "nfreddy_hand.smd" file ... ... Writing "nfreddy_hand.smd" file finished. Writing "nfreddy_hat.smd" file ... ... Writing "nfreddy_hat.smd" file finished. Writing "nfreddy_head.smd" file ... ... Writing "nfreddy_head.smd" file finished. Writing "nfreddy_head_inside.smd" file ... ... Writing "nfreddy_head_inside.smd" file finished. Writing "nfreddy_jaw.smd" file ... ... Writing "nfreddy_jaw.smd" file finished. Writing "nfreddy_jaw_inside.smd" file ... ... Writing "nfreddy_jaw_inside.smd" file finished. Writing "nfreddy_legs.smd" file ... ... Writing "nfreddy_legs.smd" file finished. Writing "nfreddy_nose.smd" file ... ... Writing "nfreddy_nose.smd" file finished. Writing "nfreddy_pelvis.smd" file ... ... Writing "nfreddy_pelvis.smd" file finished. Writing "nfreddy_teeth.smd" file ... ... Writing "nfreddy_teeth.smd" file finished. Writing "nfreddy_wires.smd" file ... ... Writing "nfreddy_wires.smd" file finished. ... Writing reference mesh files finished. Writing LOD mesh files ... ... Writing LOD mesh files finished. Writing physics mesh file ... ... Writing physics mesh file finished. Writing bone animation SMD files ... Writing "nfreddy_anims\ragdoll.smd" file ... ... Writing "nfreddy_anims\ragdoll.smd" file finished. ... Writing bone animation SMD files finished. ... Writing data finished. ... Decompiling ".\nfreddy.mdl" finished. ... Decompiling with Crowbar 0.29.0.0: "C:\Users\Chamka\Desktop\GmadExtractor\models\spygineer\fnaf4\nfreddy.mdl" finished.

Compiling:
Compiling with Crowbar 0.29.0.0: "C:\Games\Steam\SteamApps\common\SourceSDK\bin\orangebox\bin\nfreddy.qc" ... Compiling ".\nfreddy.qc" ... qdir: "c:\games\steam\steamapps\common\sourcesdk\bin\orangebox\bin\" gamedir: "C:\Games\Steam\SteamApps\common\GarrysMod\garrysmod\" g_path: "nfreddy.qc" Building binary model files... Working on "nfreddy.qc" SMD MODEL nfreddy_arms.smd SMD MODEL nfreddy_body.smd SMD MODEL nfreddy_bowtie.smd SMD MODEL nfreddy_ears.smd SMD MODEL nfreddy_endo_arms.smd SMD MODEL nfreddy_endo_chest.smd SMD MODEL nfreddy_endo_fingers.smd SMD MODEL nfreddy_endo_hand.smd SMD MODEL nfreddy_endo_legs.smd SMD MODEL nfreddy_endo_pelvis.smd SMD MODEL nfreddy_endo_sholder.smd SMD MODEL nfreddy_endo_spine.smd SMD MODEL nfreddy_endo_teeth.smd SMD MODEL nfreddy_enod_foot.smd SMD MODEL nfreddy_eye_lids.smd SMD MODEL nfreddy_eyes.smd SMD MODEL nfreddy_fingers.smd SMD MODEL nfreddy_foot.smd SMD MODEL nfreddy_hand.smd SMD MODEL nfreddy_hat.smd SMD MODEL nfreddy_head.smd SMD MODEL nfreddy_head_inside.smd SMD MODEL nfreddy_jaw.smd SMD MODEL nfreddy_jaw_inside.smd SMD MODEL nfreddy_legs.smd SMD MODEL nfreddy_nose.smd SMD MODEL nfreddy_pelvis.smd SMD MODEL nfreddy_teeth.smd SMD MODEL nfreddy_wires.smd SMD MODEL nfreddy_anims\ragdoll.smd SMD MODEL nfreddy_physics.smd ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'spygineer\fnaf4\nfreddy.mdl' ... Compiling with Crowbar 0.29.0.0: "C:\Games\Steam\SteamApps\common\SourceSDK\bin\orangebox\bin\nfreddy.qc" finished.
kumadeji 8 Aug, 2015 @ 4:39pm 
Options: (compiling)
"C:\Games\Steam\SteamApps\common\SourceSDK\bin\orangebox\bin\studiomdl.exe" -game "C:\Games\Steam\SteamApps\common\GarrysMod\garrysmod" -nop4 -verbose "nfreddy.qc"
Last edited by kumadeji; 8 Aug, 2015 @ 4:43pm
kumadeji 8 Aug, 2015 @ 4:43pm 
Model extracting:
Used "gmad.exe" which is located in game directory using text-tutorial from Garry's Mod wiki.
Last edited by kumadeji; 8 Aug, 2015 @ 4:45pm
kumadeji 8 Aug, 2015 @ 4:57pm 
Can you help me please? :(
I will try to make some changes to modify this model into the playermodel in future, but I cant compile it now with no changes :(
ZeqMacaw 8 Aug, 2015 @ 7:57pm 
I downloaded, extracted, decompiled, and re-compiled the same model you used. It worked as expected for me.

Instead of using the obsolete Source SDK model compiler, I used the default compiler that Crowbar has for Garry's Mod: Source SDK 2013 Multiplayer.
kumadeji 9 Aug, 2015 @ 2:08am 
Originally posted by ZeqMacaw:
I downloaded, extracted, decompiled, and re-compiled the same model you used. It worked as expected for me.

Instead of using the obsolete Source SDK model compiler, I used the default compiler that Crowbar has for Garry's Mod: Source SDK 2013 Multiplayer.
Wow, studiomdl.exe of SourceSDK 2013 MP works fine instead of orangebox version
Thank you^^
Last edited by kumadeji; 9 Aug, 2015 @ 2:10am
kumadeji 9 Aug, 2015 @ 2:15am 
Tried to use SourceSDK 2013 MP instead of orangebox SDK, but Im getting the same problem :(

SourceSDK 2013 MP log:
Compiling with Crowbar 0.29.0.0: "C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\nfreddy.qc" ... Compiling ".\nfreddy.qc" ... qdir: "c:\games\steam\steamapps\common\source sdk base 2013 multiplayer\bin\" gamedir: "C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2\" g_path: "nfreddy.qc" Building binary model files... Working on "nfreddy.qc" SMD MODEL nfreddy_arms.smd SMD MODEL nfreddy_body.smd SMD MODEL nfreddy_bowtie.smd SMD MODEL nfreddy_ears.smd SMD MODEL nfreddy_endo_arms.smd SMD MODEL nfreddy_endo_chest.smd SMD MODEL nfreddy_endo_fingers.smd SMD MODEL nfreddy_endo_hand.smd SMD MODEL nfreddy_endo_legs.smd SMD MODEL nfreddy_endo_pelvis.smd SMD MODEL nfreddy_endo_sholder.smd SMD MODEL nfreddy_endo_spine.smd SMD MODEL nfreddy_endo_teeth.smd SMD MODEL nfreddy_enod_foot.smd SMD MODEL nfreddy_eye_lids.smd SMD MODEL nfreddy_eyes.smd SMD MODEL nfreddy_fingers.smd SMD MODEL nfreddy_foot.smd SMD MODEL nfreddy_hand.smd SMD MODEL nfreddy_hat.smd SMD MODEL nfreddy_head.smd SMD MODEL nfreddy_head_inside.smd SMD MODEL nfreddy_jaw.smd SMD MODEL nfreddy_jaw_inside.smd SMD MODEL nfreddy_legs.smd SMD MODEL nfreddy_nose.smd SMD MODEL nfreddy_pelvis.smd SMD MODEL nfreddy_teeth.smd SMD MODEL nfreddy_wires.smd SMD MODEL nfreddy_anims\ragdoll.smd SMD MODEL nfreddy_physics.smd Processing jointed collision model bip_pelvis ( 8 verts, 1 convex elements) volume: 3836.39 bip_spine ( 12 verts, 1 convex elements) volume: 14919.85 bip_upperarm_L ( 16 verts, 1 convex elements) volume: 3012.41 bip_lowerArm_L ( 16 verts, 1 convex elements) volume: 3012.41 bip_upperarm_R ( 16 verts, 1 convex elements) volume: 3012.41 bip_lowerArm_R ( 16 verts, 1 convex elements) volume: 3012.40 bip_head (268 verts, 1 convex elements) volume: 6126.47 bip_hand_L ( 8 verts, 1 convex elements) volume: 2363.08 bip_hand_R ( 8 verts, 1 convex elements) volume: 2363.08 bip_hip_L ( 24 verts, 1 convex elements) volume: 2737.78 bip_knee_L ( 24 verts, 1 convex elements) volume: 1869.55 bip_hip_R ( 24 verts, 1 convex elements) volume: 2737.79 bip_knee_R ( 24 verts, 1 convex elements) volume: 1869.55 bip_foot_L ( 8 verts, 1 convex elements) volume: 3467.63 bip_foot_R ( 8 verts, 1 convex elements) volume: 3467.63 Collision model completed. --------------------- writing C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2\models/spygineer\fnaf4\nfreddy.mdl: bones 16636 bytes (56) animation x y ips angle @ragdoll 0.00 0.00 : 0.00 ( 90.00) 0.1 animations 116 bytes (1 anims) (3 frames) [0:00] sequences 440 bytes (1 seq) ik/pose 9360 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 468 bytes keyvalues 0 bytes bone transforms 7680 bytes bone flex driver 0 bytes Collision model volume 77934.10 in^3 collision 0 bytes total 40892 --------------------- writing C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2\models/spygineer\fnaf4\nfreddy.vvd: vertices 175680 bytes (3660 vertices) vertices 150960 bytes (3145 vertices) vertices 10080 bytes (210 vertices) vertices 10080 bytes (210 vertices) vertices 62976 bytes (1312 vertices) vertices 251184 bytes (5233 vertices) vertices 23616 bytes (492 vertices) vertices 989184 bytes (20608 vertices) vertices 52032 bytes (1084 vertices) vertices 212640 bytes (4430 vertices) vertices 42816 bytes (892 vertices) vertices 32832 bytes (684 vertices) vertices 38112 bytes (794 vertices) vertices 318864 bytes (6643 vertices) vertices 152832 bytes (3184 vertices) vertices 75360 bytes (1570 vertices) vertices 99552 bytes (2074 vertices) vertices 549168 bytes (11441 vertices) vertices 33648 bytes (701 vertices) vertices 40368 bytes (841 vertices) vertices 214224 bytes (4463 vertices) vertices 219552 bytes (4574 vertices) vertices 17376 bytes (362 vertices) vertices 7104 bytes (148 vertices) vertices 8592 bytes (179 vertices) vertices 206592 bytes (4304 vertices) vertices 2928 bytes (61 vertices) vertices 49872 bytes (1039 vertices) vertices 399504 bytes (8323 vertices) vertices 57072 bytes (1189 vertices) tangents 58560 bytes (3660 vertices) tangents 50320 bytes (3145 vertices) tangents 3360 bytes (210 vertices) tangents 3360 bytes (210 vertices) tangents 20992 bytes (1312 vertices) tangents 83728 bytes (5233 vertices) tangents 7872 bytes (492 vertices) tangents 329728 bytes (20608 vertices) tangents 17344 bytes (1084 vertices) tangents 70880 bytes (4430 vertices) tangents 14272 bytes (892 vertices) tangents 10944 bytes (684 vertices) tangents 12704 bytes (794 vertices) tangents 106288 bytes (6643 vertices) tangents 50944 bytes (3184 vertices) tangents 25120 bytes (1570 vertices) tangents 33184 bytes (2074 vertices) tangents 183056 bytes (11441 vertices) tangents 11216 bytes (701 vertices) tangents 13456 bytes (841 vertices) tangents 71408 bytes (4463 vertices) tangents 73184 bytes (4574 vertices) tangents 5792 bytes (362 vertices) tangents 2368 bytes (148 vertices) tangents 2864 bytes (179 vertices) tangents 68864 bytes (4304 vertices) tangents 976 bytes (61 vertices) tangents 16624 bytes (1039 vertices) tangents 133168 bytes (8323 vertices) tangents 19024 bytes (1189 vertices) total 6006464 bytes --------------------- Generating optimized mesh "C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2\models/spygineer\fnaf4\nfreddy.sw.vtx": body parts: 240 bytes models: 1200 bytes model LODs: 720 bytes meshes: 396 bytes strip groups: 1100 bytes strips: 1188 bytes verts: 844650 bytes indices: 755082 bytes bone changes: 8 bytes everything: 1603900 bytes --------------------- Generating optimized mesh "C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2\models/spygineer\fnaf4\nfreddy.dx80.vtx": body parts: 240 bytes models: 1200 bytes model LODs: 720 bytes meshes: 396 bytes strip groups: 1100 bytes strips: 1269 bytes verts: 844650 bytes indices: 755082 bytes bone changes: 1296 bytes everything: 1605269 bytes --------------------- Generating optimized mesh "C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\hl2\models/spygineer\fnaf4\nfreddy.dx90.vtx": body parts: 240 bytes models: 1200 bytes model LODs: 720 bytes meshes: 396 bytes strip groups: 1100 bytes strips: 1188 bytes verts: 844650 bytes indices: 755082 bytes bone changes: 1296 bytes everything: 1605188 bytes ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'spygineer\fnaf4\nfreddy.mdl' ... Compiling ".\nfreddy.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.29.0.0: "C:\Games\Steam\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\nfreddy.qc" finished.
kumadeji 9 Aug, 2015 @ 12:43pm 
Any other tips? :(
ZeqMacaw 9 Aug, 2015 @ 1:59pm 
I reviewed the compile log when I compiled with Source SDK 2013 MP and noticed it gave the same error for me. Sorry about missing that before.

I am not sure what is causing the problem. My only guess is that the model was originally compiled with a different game's model compiler that allows higher limits.

Compiling with Source Filmmaker's compiler successfully made the model files. I double-checked the compile log for any errors this time.
kumadeji 9 Aug, 2015 @ 10:41pm 
Originally posted by ZeqMacaw:
I reviewed the compile log when I compiled with Source SDK 2013 MP and noticed it gave the same error for me. Sorry about missing that before.

I am not sure what is causing the problem. My only guess is that the model was originally compiled with a different game's model compiler that allows higher limits.

Compiling with Source Filmmaker's compiler successfully made the model files. I double-checked the compile log for any errors this time.
Wow, SFM's compiler works!
Thaaaaaank you a lot!^^
You are awesome *-*
/solved
Last edited by kumadeji; 9 Aug, 2015 @ 11:58pm
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Date Posted: 8 Aug, 2015 @ 4:37pm
Posts: 10