STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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IN-GAME
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ONLINE
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26 October, 2013
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Showing 1-10 of 18 entries
4
EXCEPTION_ACCESS_VIOLATION Help!
6
Strange animation freezing glitch in compiled model.
I have made my own custom model with animations. All of the .smd files and .qc file are normal. Once I compile my model and open it in a model viewer it looks fine, however the animations are messed up. The animation plays for the first 10 or so frames and then freezes mid-pose for the rest of the animation. Decompiling my compiled model shows the .smd files working normally as they should. I have no idea what's causing a bug like this but it's incredably annoying.

If you think it's a problem with the .qc file then I'm pasting it here:


$ModelName "cencored.mdl" $BodyGroup "studio" { studio "cencored_reference.smd" } $BodyGroup "thing" { blank studio "cencored_reference.smd" } $SurfaceProp "flesh" $Contents "solid" $EyePosition 0 0 64 $MaxEyeDeflection 90 $MostlyOpaque $CDMaterials "cencored" $CDMaterials "cencored" $CBox 0 0 0 0 0 0 $BBox -13 -13 0 13 13 72 // $HBoxSet "default" // $HBox 2 "ValveBiped.Bip01_Spine1" -8.5 -3.84 -7.12 15.5 9.84 7.73 "" // $HBox 4 "ValveBiped.Bip01_L_UpperArm" -1 -3.5 -2.5 11 3.5 2.5 "" // $HBox 4 "ValveBiped.Bip01_L_Forearm" -0.5 -1.86 -1.9 10.5 3.11 2.36 "" // $HBox 4 "ValveBiped.Bip01_L_Hand" 0 -1.78 -1 6 1.23 2 "" // $HBox 5 "ValveBiped.Bip01_R_UpperArm" -1 -3.5 -2.5 11 3.5 2.5 "" // $HBox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -1.89 -1.6 10.5 3.09 2.66 "" // $HBox 5 "ValveBiped.Bip01_R_Hand" 0 -1.78 -2.5 6 1.23 0.5 "" // $HBox 6 "ValveBiped.Bip01_L_Thigh" 0 -4 -3.73 17.25 4 4.29 "" // $HBox 6 "ValveBiped.Bip01_L_Calf" 0 -4.87 -3.54 17.25 3.18 2.63 "" // $HBox 6 "ValveBiped.Bip01_L_Foot" -1.5 -2 -2.5 7.5 2 2.5 "" // $HBox 7 "ValveBiped.Bip01_R_Thigh" 0 -4 -3.73 17.25 4 4.29 "" // $HBox 7 "ValveBiped.Bip01_R_Calf" 0 -4.92 -3.12 17.25 3.25 2.65 "" // $HBox 7 "ValveBiped.Bip01_R_Foot" -1.5 -2 -2.5 7.5 2 2.5 "" $DefineBone "ValveBiped.Bip01_Pelvis" "" 0 -0.533612 38.566914 0 0 89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0 3.345131 -2.981898 4.766838 89.999928 89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.995834 0.000014 -0.000003 0 -1.651092 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.520294 0.000016 -0.000001 0 5.575968 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.921478 -0.000065 -0.000001 0 10.680449 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.306351 -0.000009 0 0 23.268505 179.999856 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.602005 0.000015 0 -0.000057 23.207141 0 0 0 0 0 0 0 $DefineBone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 1.999996 -3.000005 0 0 -76.000041 -89.999928 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.059521 0.977917 -1.937662 73.711914 169.030955 -95.200762 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028143 0.000004 -0.000007 -0.681132 -33.620599 93.605845 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692549 -0.000059 -0.000004 -0.000002 -3.458946 -0.000001 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481695 -0.000077 -0.000004 2.217119 2.063278 -89.380785 0 0 0 0 0 0 $DefineBone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676094 -1.712429 0.000011 -0.000401 -90.036135 -89.999696 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.881342 0.211376 -0.402011 -2.049012 -29.776849 -5.025698 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719585 0.000008 0.00001 -0.434415 -20.995752 0.000058 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209179 0.000006 0.000009 -0.243448 -12.397142 0.000115 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.871264 0.10664 -1.301817 1.676704 -26.589602 -20.195784 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.719427 0.000008 0.000012 -0.443295 -20.795618 0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099667 0.000002 0.000009 -0.282122 -13.997246 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.83881 -0.311184 -1.310233 38.061813 -41.540641 71.507204 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.78978 -0.000008 -0.000002 0.187988 13.098334 0.000342 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.206999 0.000004 0.000008 0.287111 20.797965 0.000055 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.059525 0.977916 1.937662 -73.711682 169.030313 91.085839 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028143 0.000023 -0.000014 2.957378 -33.511384 -90.175143 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692553 -0.00003 0 -0.000003 -3.459233 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481674 0.000004 -0.000031 -2.218209 2.064137 89.856344 0 0 0 0 0 0 $DefineBone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676081 -1.71246 0.00001 -0.000286 89.969841 89.999751 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.881373 0.214668 0.400273 1.813009 -29.790994 5.025356 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.71958 -0.000008 0.00001 0.286135 -20.998732 0.000115 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209175 0.000004 -0.000007 0.160599 -12.398749 -0.000114 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.871285 0.117397 1.300917 -1.889902 -26.577443 20.195042 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719427 0.000011 -0.000015 0.292896 -20.798015 -0.000345 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099663 0.000002 -0.000004 0.186955 -13.998387 -0.000002 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.838824 -0.300282 1.312777 -38.376542 -41.261033 -71.677133 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789783 -0.000006 0.000008 -0.123764 13.098903 -0.000114 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.207006 0.000009 0.000002 -0.189024 20.799745 -0.000288 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890447 0 0 2.970156 -90.299179 -89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.848171 0.000001 0 0 1.960089 0 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.525246 -0.000157 0.000001 2.336579 -61.401024 2.212076 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879448 0.000005 -0.000003 -0.168908 -33.482052 -4.660037 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890447 0 0 2.970156 -89.700793 -89.999983 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.848167 0.000001 0 0 1.960089 -0.000057 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.525246 -0.000157 0 -2.336579 -61.401079 -1.599412 0 0 0 0 0 0 $DefineBone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879449 0.000025 -0.000001 -0.16908 -33.481878 -0.418202 0 0 0 0 0 0 // The 32 below is a guess until further is known about the format. $AnimBlockSize 32 $SectionFrames 30 120 $PoseParameter "move_yaw" -180 180 360 $Sequence "Run" { "run.smd" activity "ACT_RUN" 1 fadein 0.2 fadeout 0.2 fps 30 loop LX } $Sequence "Idle01" { "Idle01.smd" activity "ACT_IDLE" 1 fadein 0.2 fadeout 0.2 fps 30 loop } $Sequence "Walk" { "walk.smd" activity "ACT_WALK" 1 fadein 0.2 fadeout 0.2 fps 24 loop LX } $Sequence "Attack1" { "attack1.smd" activity "ACT_MELEE_ATTACK1" 2 { event AE_ZOMBIE_ATTACK_RIGHT 11 "" } fadein 0.2 fadeout 0.2 fps 30 LX LY } $Sequence "physflinch" { "physflinch.smd" activity "ACT_FLINCH_PHYSICS" 1 fadein 0.2 fadeout 0.2 fps 30 LX } $Sequence "ragdoll" { "ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 } $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0 $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0 $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0 $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0 $IKAutoPlayLock "rfoot" 1 0.1 $IKAutoPlayLock "lfoot" 1 0.1 $BoneSaveFrame "ValveBiped.Bip01_Pelvis" position rotation $BoneSaveFrame "ValveBiped.Bip01_L_Thigh" rotation $BoneSaveFrame "ValveBiped.Bip01_L_Calf" rotation $BoneSaveFrame "ValveBiped.Bip01_L_Foot" rotation $BoneSaveFrame "ValveBiped.Bip01_R_Thigh" rotation $BoneSaveFrame "ValveBiped.Bip01_R_Calf" rotation $BoneSaveFrame "ValveBiped.Bip01_R_Foot" rotation $BoneSaveFrame "ValveBiped.Bip01_Spine" rotation $BoneSaveFrame "ValveBiped.Bip01_Spine1" rotation $BoneSaveFrame "ValveBiped.Bip01_Spine2" rotation $BoneSaveFrame "ValveBiped.Bip01_Spine4" rotation $BoneSaveFrame "ValveBiped.Bip01_L_Clavicle" rotation $BoneSaveFrame "ValveBiped.Bip01_L_UpperArm" rotation $BoneSaveFrame "ValveBiped.Bip01_L_Forearm" rotation $BoneSaveFrame "ValveBiped.Bip01_L_Hand" rotation $BoneSaveFrame "ValveBiped.Bip01_R_Clavicle" rotation $BoneSaveFrame "ValveBiped.Bip01_R_UpperArm" rotation $BoneSaveFrame "ValveBiped.Bip01_R_Forearm" rotation $BoneSaveFrame "ValveBiped.Bip01_R_Hand" rotation $CollisionJoints "cencored_physics.smd" { $mass 100 $inertia 10 $damping 0.1 $rotdamping 3 $rootbone "valvebiped.bip01_pelvis" $jointconstrain "ValveBiped.Bip01_Spine2" x limit -44 44 0.2 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -39 39 0.2 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -32 50 0.2 $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -30 30 0.2 $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -46 46 0.2 $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -26 48 0.2 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0.2 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0.2 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 28 0.2 $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -30 30 0.2 $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -46 46 0.2 $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -26 48 0.2 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0.2 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0.2 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0.2 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0.2 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -55 55 0.2 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -55 55 0.2 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -55 55 0.2 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0.2 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0.2 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0.2 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0.2 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0.2 $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0.2 $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0.2 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0.2 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0.2 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0.2 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0.2 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0.2 $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0.2 $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0.2 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -55 55 0.2 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -55 55 0.2 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -55 55 0.2 }

Update: The animations seem to freeze at the 9th or 18th keyframes.
3
l4d2 and csgo animation export problem
3
How do I make/modify movement animations?
6
How do I compile a Goldsource model using this?
Showing 1-10 of 18 entries