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Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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26 October, 2013
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Showing 1-3 of 3 entries
22
Crowbar Compiling Error Help !
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$modelname "humans\new_marine.mdl"

$model "marine" "base_male_combat.smd" {

eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.278873 -3.719724 67.250119 "eyeball_r" 1 4 "iris_unused" 0.63
eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.329130 -3.719752 67.250103 "eyeball_l" 1 -4 "iris_unused" 0.63

eyelid "marine_01.vta" lowerer 1 -0.12 neutral 0 0.17 raiser 0 0.42 split 0 eyeball "eye_right"
eyelid lower_right "marine_01.vta" lowerer 2 -0.25 neutral 0 -0.16 raiser 3 -0.07 split 1 eyeball "eye_right"
eyelid upper_left "marine_01.vta" lowerer 4 -0.12 neutral 0 0.17 raiser 0 0.42 split -1 eyeball "eye_left"
eyelid lower_left "marine_01.vta" lowerer 5 -0.25 neutral 0 -0.16 raiser 6 -0.07 split -1 eyeball "eye_left"

mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0

flexfile "marine_01.vta"
{
defaultflex frame 0
// Already in eyelid lines: flex "" frame 1
// Already in eyelid lines: flex "lower_right" frame 2
// Already in eyelid lines: flex "lower_right" frame 3
// Already in eyelid lines: flex "upper_left" frame 4
// Already in eyelid lines: flex "lower_left" frame 5
// Already in eyelid lines: flex "lower_left" frame 6
flexpair "BU03" 1 frame 7
flexpair "AU1" 1 frame 8
flexpair "AU2" 1 frame 9
flexpair "AU4" 1 frame 10
flexpair "AU1AU2" 1 frame 11
flexpair "AU12" 1 frame 12
flex "AU12AU25" frame 13
flexpair "AU15" 1 frame 14
flexpair "AU17" 1 frame 15
flexpair "AU10" 1 frame 16
flex "AU16" frame 17
flexpair "AU6" 1 frame 18
flexpair "AU9" 1 frame 19
flexpair "AU25" 1 frame 20
flexpair "AU18" 1 frame 21
flexpair "AU18" 1 frame 22
flexpair "AU22" 1 frame 23
flexpair "AU20" 1 frame 24
flex "AU32" frame 25
flex "AU24" frame 26
flex "AU38" frame 27
flex "AU31" frame 28
flexpair "AU26" 1 frame 29
flexpair "AU27" 1 frame 30
flexpair "AU27Z" 1 frame 31
flex "SH01" frame 32
flex "SH02" frame 33
flex "SH03" frame 34
flex "SH04" frame 35
flex "SH05" frame 36
flex "SH06" frame 37
flex "SH07" frame 38
flex "SH08" frame 39
flex "SH09" frame 40
flex "SH10" frame 41
flex "SH11" frame 42
flex "SH12" frame 43
flex "SH13" frame 44
flex "SH14" frame 45
flex "SH15" frame 46
flex "SH16" frame 47
flex "SH17" frame 48
flex "SH18" frame 49
flex "SH19" frame 50
flex "SH20" frame 51
flex "SH21" frame 52
flex "SH22" frame 53
flex "SH23" frame 54
flex "SH24" frame 55
flex "SH25" frame 56
flex "SH26" frame 57
flex "SH27" frame 58
flex "SH28" frame 59
flex "SH29" frame 60
flex "SH30" frame 61
flex "SH31" frame 62
flex "SH32" frame 63
flex "SH33" frame 64
flex "SH34" frame 65
flex "SH35" frame 66
flex "SH36" frame 67
flex "SH37" frame 68
flex "SH38" frame 69
flex "SH39" frame 70
flex "SH40" frame 71
flex "SH41" frame 72
flex "SH42" frame 73
flex "SH43" frame 74
flex "SH44" frame 75
flex "SH45" frame 76
flex "SH46" frame 77
flex "SH47" frame 78
flex "SH48" frame 79
flex "SH49" frame 80
flex "SH50" frame 81
flex "SH51" frame 82
flex "SH52" frame 83
flex "SH53" frame 84
flex "SH54" frame 85
flex "SH55" frame 86
flex "SH56" frame 87
flex "SH57" frame 88
flex "SH58" frame 89
flex "SH59" frame 90
flex "SH60" frame 91
flex "SH61" frame 92
flex "SH62" frame 93
flex "SH63" frame 94
flex "SH64" frame 95
flex "SH65" frame 96
flex "SH66" frame 97
flex "SH67" frame 98
flex "SH68" frame 99
flex "SH69" frame 100
flex "SH70" frame 101
flex "SH71" frame 102
flex "SH72" frame 103
flex "SH73" frame 104
flex "SH74" frame 105
flex "SH75" frame 106
flex "SH76" frame 107
flex "SH77" frame 108
flex "SH79" frame 109
flex "SH78" frame 110
}

flexcontroller eyelid range 0 1 "right_lid_raiser"
flexcontroller eyelid range 0 1 "left_lid_raiser"
flexcontroller eyelid range 0 1 "right_lid_tightener"
flexcontroller eyelid range 0 1 "left_lid_tightener"
flexcontroller eyelid range 0 1 "right_lid_droop"
flexcontroller eyelid range 0 1 "left_lid_droop"
flexcontroller eyelid range 0 1 "right_lid_closer"
flexcontroller eyelid range 0 1 "left_lid_closer"
flexcontroller eyelid range 0 1 "half_closed"
flexcontroller eyelid range 0 1 "blink"
flexcontroller brow range 0 1 "right_inner_raiser"
flexcontroller brow range 0 1 "left_inner_raiser"
flexcontroller brow range 0 1 "right_outer_raiser"
flexcontroller brow range 0 1 "left_outer_raiser"
flexcontroller brow range 0 1 "right_lowerer"
flexcontroller brow range 0 1 "left_lowerer"
flexcontroller nose range 0 1 "right_cheek_raiser"
flexcontroller nose range 0 1 "left_cheek_raiser"
flexcontroller nose range 0 1 "wrinkler"
flexcontroller nose range 0 1 "dilator"
flexcontroller mouth range 0 1 "right_upper_raiser"
flexcontroller mouth range 0 1 "left_upper_raiser"
flexcontroller mouth range 0 1 "right_corner_puller"
flexcontroller mouth range 0 1 "left_corner_puller"
flexcontroller mouth range 0 1 "right_corner_depressor"
flexcontroller mouth range 0 1 "left_corner_depressor"
flexcontroller mouth range 0 1 "chin_raiser"
flexcontroller phoneme range 0 1 "right_part"
flexcontroller phoneme range 0 1 "left_part"
flexcontroller phoneme range 0 1 "right_puckerer"
flexcontroller phoneme range 0 1 "left_puckerer"
flexcontroller phoneme range 0 1 "right_funneler"
flexcontroller phoneme range 0 1 "left_funneler"
flexcontroller phoneme range 0 1 "right_stretcher"
flexcontroller phoneme range 0 1 "left_stretcher"
flexcontroller phoneme range 0 1 "bite"
flexcontroller phoneme range 0 1 "presser"
flexcontroller phoneme range 0 1 "tightener"
flexcontroller phoneme range 0 1 "jaw_clencher"
flexcontroller phoneme range 0 1 "jaw_drop"
flexcontroller phoneme range 0 1 "right_mouth_drop"
flexcontroller phoneme range 0 1 "left_mouth_drop"
flexcontroller mouth range 0 1 "smile"
flexcontroller mouth range 0 1 "lower_lip"
flexcontroller shape range 0 1 "brow_h"
flexcontroller shape range 0 1 "cheek_depth"
flexcontroller shape range 0 1 "cheek_fat_max"
flexcontroller shape range 0 1 "cheek_fat_min"
flexcontroller shape range 0 1 "chin_butt"
flexcontroller shape range 0 1 "chin_width"
flexcontroller shape range 0 1 "chin_height"
flexcontroller shape range 0 1 "face_d_min"
flexcontroller shape range 0 1 "face_d_max"
flexcontroller shape range 0 1 "head_height"
flexcontroller shape range 0 1 "head_w_min"
flexcontroller shape range 0 1 "head_w_max"
flexcontroller shape range 0 1 "neck_size"
flexcontroller shape range 0 1 "ears_angle"
flexcontroller shape range 0 1 "ears_height"
flexcontroller shape range 0 1 "eyes_ang_min"
flexcontroller shape range 0 1 "eyes_ang_max"
flexcontroller shape range 0 1 "eyes_height"
flexcontroller shape range 0 1 "jaw_depth"
flexcontroller shape range 0 1 "lowlip_size"
flexcontroller shape range 0 1 "uplip_size"
flexcontroller shape range 0 1 "mouth_w_min"
flexcontroller shape range 0 1 "mouth_w_max"
flexcontroller shape range 0 1 "mouth_h_min"
flexcontroller shape range 0 1 "mouth_h_max"
flexcontroller shape range 0 1 "mouth_depth"
flexcontroller shape range 0 1 "nose_w_min"
flexcontroller shape range 0 1 "nose_w_max"
flexcontroller shape range 0 1 "nose_h_min"
flexcontroller shape range 0 1 "nose_h_max"
flexcontroller shape range 0 1 "nose_angle"
flexcontroller shape range 0 1 "nose_d_max"
flexcontroller shape range 0 1 "nost_height"
flexcontroller shape range 0 1 "nost_width"
flexcontroller shape range 0 1 "nose_tip"
flexcontroller shape range 0 1 "cigar_mouth"
flexcontroller shape range 0 1 "hairline_puff"
flexcontroller head range -30 30 "head_rightleft"
flexcontroller head range -15 15 "head_updown"
flexcontroller head range -15 15 "head_tilt"
flexcontroller eyes range -30 30 "eyes_updown"
flexcontroller eyes range -30 30 "eyes_rightleft"
flexcontroller body range -6 6 "move_rightleft"
flexcontroller body range -10 6 "move_forwardback"
flexcontroller body range -10 2 "move_updown"
flexcontroller body range -30 30 "body_rightleft"
flexcontroller chest range -30 30 "chest_rightleft"
flexcontroller head range -0.2 0.2 "head_forwardback"
flexcontroller gesture range -1 1 "gesture_updown"
flexcontroller gesture range -1 1 "gesture_rightleft"

localvar AU42a
localvar AU42R
localvar AU42L
localvar right_open
localvar left_open
localvar right_lip_suppressor
localvar left_lip_suppressor
localvar right_depressor_suppressor
localvar left_depressor_suppressor
localvar right_corner_suppressor
localvar left_corner_suppressor
localvar right_drop_suppressor
localvar left_drop_suppressor
localvar right_drop
localvar left_drop
%upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink)
%upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink)
%upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink)
%upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink)
%upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer)
%upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer)
%lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer)
%lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer)
%lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25)
%lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25)
%lower_right_lowerer = 0
%lower_left_lowerer = 0
%BU03L = left_lid_tightener
%BU03R = right_lid_tightener
%AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
%AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
%AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
%AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
%AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer)
%AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer)
%AU4R = right_lowerer
%AU4L = left_lowerer
%AU6R = right_cheek_raiser
%AU6L = left_cheek_raiser
%AU9R = wrinkler
%AU9L = wrinkler
%AU38 = dilator
%right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5
%left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5
%right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite)
%left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite)
%AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor
%AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor
%AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile)
%AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile)
%AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor)
%AU18R = right_puckerer * right_puckerer * %right_lip_suppressor
%AU18L = left_puckerer * left_puckerer * %left_lip_suppressor
%AU22R = right_funneler * right_funneler * %right_lip_suppressor
%AU22L = left_funneler * left_funneler * %left_lip_suppressor
%AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile)
%AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile)
%right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
%AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
%right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor
%AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor
%AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
%AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
%AU32 = bite
%AU24 = presser + (1 - presser) * tightener
%AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + jaw_drop)
%right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - bite)
%left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - bite)
%right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
%left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
%AU26R = jaw_drop * (1 - %right_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU26L = jaw_drop * (1 - %left_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU27R = jaw_drop * %right_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU27L = jaw_drop * %left_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU42a = blink
%AU42L = left_lid_droop
%AU42R = right_lid_droop
%AU16 = lower_lip * lower_lip * 0.25 * (%right_lip_suppressor + %left_lip_suppressor) * (1 - 0.5 * (%AU27R + %AU27L))
%mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25 + %AU16 * 0.4
%SH03 = brow_h
%SH06 = cheek_depth
%SH09 = cheek_fat_max
%SH10 = cheek_fat_min
%SH11 = chin_butt
%SH13 = chin_width
%SH15 = chin_height
%SH23 = face_d_min
%SH24 = face_d_max
%SH28 = head_height
%SH29 = head_w_min
%SH30 = head_w_max
%SH36 = neck_size
%SH38 = ears_angle
%SH42 = ears_height
%SH45 = eyes_ang_min
%SH46 = eyes_ang_max
%SH48 = eyes_height
%SH52 = jaw_depth
%SH56 = lowlip_size
%SH58 = uplip_size
%SH59 = mouth_w_min
%SH60 = mouth_w_max
%SH61 = mouth_h_min
%SH62 = mouth_h_max
%SH64 = mouth_depth
%SH65 = nose_w_min
%SH66 = nose_w_max
%SH67 = nose_h_min
%SH68 = nose_h_max
%SH70 = nose_angle
%SH72 = nose_d_max
%SH74 = nost_height
%SH76 = nost_width
%SH77 = nose_tip
%SH78 = hairline_puff
%SH79 = cigar_mouth
}
$bodygroup "body"
{
studio "marine_sleeves_rolled_watch.smd"
studio "marine_sleeves_full_01.smd"
}
$bodygroup "gloves"
{
studio "marine_gloves_new.smd"
blank
}
$bodygroup "nv"
{
blank
studio "marine_nv_helmet_up.smd"
studio "marine_nv_helmet.smd"
blank
studio "marine-goggles2_up.smd"
}
$bodygroup "headset"
{
blank
studio "marine_headset_lw.smd"
studio "marine_headset.smd"
}
$bodygroup "helmet"
{
blank
studio "helmet_02_NEW.smd"
studio "helmet_medic_02_NEW.smd"
studio "marine_durag.smd"
}
$bodygroup "packs_chest"
{
studio "marine_packs_chest_radio.smd"
studio "marine_packs_chest_flashlight.smd"
studio "marine_grenadier_packs_chest.smd"
studio "marine_medic_packs_chest.smd"
}
$bodygroup "packs_hips"
{
studio "marine_packs_hips_new.smd"
studio "marine_packs_hips.smd"
studio "marine_grenadier_packs_hips.smd"
studio "marine_medic_packs_hips.smd"
}
$bodygroup "packs_thigh"
{
blank
studio "marine_packs_thigh.smd"
}
$bodygroup "face"
{
blank
studio "marine-goggles2.smd"
studio "marine_shades.smd"
studio "male-glasses-aviators.smd"
studio "glasses_marines_BCG.smd"
studio "male_glasses_73_chopper.smd"
}
$bodygroup "pants"
{
studio "marine_base_pants.smd"
}
$bodygroup "base"
{
studio "marine_base_torso.smd"
}
$bodygroup "rucksack"
{
studio "marine_base_rucksack_02.smd"
blank
}
$bodygroup "holster"
{
studio "holster_new.smd"
blank
}
Showing 1-3 of 3 entries