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Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
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Showing 1-10 of 15 entries
1
I need help I've got a new error while compiling ﹗
21
Need help for compile CSCZ playermodel to SFM
Originally posted by xdshot:
GoldSrc blend appears to be different, here's example on Source:

https://developer.valvesoftware.com/wiki/$sequence
Fixed some stuff:
Compiling with Crowbar 0.74: "C:\Users\Lenovo\Desktop\CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.qc" ... Compiling "Austrian-Eko-Cobra.qc" ... Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe": qdir: "c:\users\lenovo\desktop\cseo\austrian-eko-cobra\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "Austrian-Eko-Cobra.qc" Building binary model files... Working on "Austrian-Eko-Cobra.qc" SMD MODEL gign.smd SMD MODEL defuse.smd SMD MODEL Austrian-Eko-Cobra_anims\idle1.smd SMD MODEL Austrian-Eko-Cobra_anims\crouch_idle.smd SMD MODEL Austrian-Eko-Cobra_anims\walk.smd SMD MODEL Austrian-Eko-Cobra_anims\run.smd SMD MODEL Austrian-Eko-Cobra_anims\crouchrun.smd SMD MODEL Austrian-Eko-Cobra_anims\swim.smd SMD MODEL Austrian-Eko-Cobra_anims\treadwater.smd SMD MODEL Austrian-Eko-Cobra_anims\so_am_I.smd ERROR: c:\users\lenovo\desktop\cseo\austrian-eko-cobra\Austrian-Eko-Cobra.qc(38874): - bad command } ERROR: Aborted Processing on 'Austrian-Eko-Cobra.mdl' ... Compiling "Austrian-Eko-Cobra.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.74: "C:\Users\Lenovo\Desktop\CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.qc" finished.
But:
ERROR: c:\users\lenovo\desktop\cseo\austrian-eko-cobra\Austrian-Eko-Cobra.qc(38874): - bad command } ERROR: Aborted Processing on 'Austrian-Eko-Cobra.mdl'
I don't understand where did I put the
}
and made the qc wrong. Can I get more help please!
Originally posted by xdshot:
Leave one animation for blended sequence or comment out it
Got rid of that but still gives me errors
Compiling with Crowbar 0.74: "C:\Users\Lenovo\Desktop\CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.qc" ... Compiling "Austrian-Eko-Cobra.qc" ... Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe": qdir: "c:\users\lenovo\desktop\cseo\austrian-eko-cobra\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "Austrian-Eko-Cobra.qc" Building binary model files... Working on "Austrian-Eko-Cobra.qc" SMD MODEL gign.smd SMD MODEL defuse.smd SMD MODEL Austrian-Eko-Cobra_anims\idle1.smd SMD MODEL Austrian-Eko-Cobra_anims\crouch_idle.smd SMD MODEL Austrian-Eko-Cobra_anims\walk.smd SMD MODEL Austrian-Eko-Cobra_anims\run.smd SMD MODEL Austrian-Eko-Cobra_anims\crouchrun.smd SMD MODEL Austrian-Eko-Cobra_anims\swim.smd SMD MODEL Austrian-Eko-Cobra_anims\treadwater.smd SMD MODEL Austrian-Eko-Cobra_anims\so_am_I.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend01.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend02.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend03.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend04.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend05.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend06.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend07.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend08.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend09.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend01.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend02.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend03.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend04.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend05.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend06.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend07.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend08.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend09.smd Processing LOD for material: body Processing LOD for material: helmet Processing LOD for material: Backpack2 @walk : 0 - 32 : 64.0 0.0 0.0 @run : 0 - 36 : 150.0 0.0 0.0 @crouchrun : 0 - 30 : 75.0 0.0 0.0 gut_flinch : 0.00 0.00 0.00 ERROR: calcblend failed in gut_flinch ERROR: Aborted Processing on 'CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.mdl' ... Compiling "Austrian-Eko-Cobra.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.74: "C:\Users\Lenovo\Desktop\CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.qc" finished.
And I commented out the animations with:
/* and */
ERROR: calcblend failed in gut_flinch ERROR: Aborted Processing on 'CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.mdl'
What should I do help me please!
Originally posted by xdshot:
Leave one animation for blended sequence or comment out it
} */ $sequence "gut_flinch" { "Austrian-Eko-Cobra_anims\gut_flinch_blend01" "Austrian-Eko-Cobra_anims\gut_flinch_blend02" "Austrian-Eko-Cobra_anims\gut_flinch_blend03" "Austrian-Eko-Cobra_anims\gut_flinch_blend04" "Austrian-Eko-Cobra_anims\gut_flinch_blend05" "Austrian-Eko-Cobra_anims\gut_flinch_blend06" "Austrian-Eko-Cobra_anims\gut_flinch_blend07" "Austrian-Eko-Cobra_anims\gut_flinch_blend08" "Austrian-Eko-Cobra_anims\gut_flinch_blend09" blend XR -90 90 fps 30 } $sequence "head_flinch" { "Austrian-Eko-Cobra_anims\head_flinch_blend01" "Austrian-Eko-Cobra_anims\head_flinch_blend02" "Austrian-Eko-Cobra_anims\head_flinch_blend03" "Austrian-Eko-Cobra_anims\head_flinch_blend04" "Austrian-Eko-Cobra_anims\head_flinch_blend05" "Austrian-Eko-Cobra_anims\head_flinch_blend06" "Austrian-Eko-Cobra_anims\head_flinch_blend07" "Austrian-Eko-Cobra_anims\head_flinch_blend08" "Austrian-Eko-Cobra_anims\head_flinch_blend09" blend XR -90 90 fps 30 } /* $sequence "death1" { "Austrian-Eko-Cobra_anims\death1" ACT_DIE_CHESTSHOT 1 { event 2001 1 } fps 30 } $sequence "death2" { "Austrian-Eko-Cobra_anims\death2" ACT_DIESIMPLE 2 { event 2001 1 } fps 30 } $sequence "death3" { "Austrian-Eko-Cobra_anims\death3" ACT_DIE_BACKSHOT 1 { event 2001 1 } fps 30 } $sequence "head" { "Austrian-Eko-Cobra_anims\head" ACT_DIE_HEADSHOT 1 { event 2001 1 } fps 30 } $sequence "gutshot" { "Austrian-Eko-Cobra_anims\gutshot" ACT_DIE_GUTSHOT 1 { event 2001 1 } fps 30 } $sequence "left" { "Austrian-Eko-Cobra_anims\left" ACT_DIESIMPLE 1 { event 2001 1 } fps 30 } $sequence "back" { "Austrian-Eko-Cobra_anims\back" ACT_DIEBACKWARD 1 { event 2001 1 } fps 30 } $sequence "right" { "Austrian-Eko-Cobra_anims\right" ACT_DIESIMPLE 1 { event 2001 1 } fps 30 } $sequence "forward" { "Austrian-Eko-Cobra_anims\forward" ACT_DIEFORWARD 1 { event 2001 1 } fps 30 } $sequence "crouch_die" { "Austrian-Eko-Cobra_anims\crouch_die" { event 2001 1 } fps 30 }
I need all the animations
Also what to do here?
ERROR: Aborted Processing on 'CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.mdl'
Originally posted by xdshot:
ok you need to get rid of:
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0

This compiles the mode as is

You'll then need to set up materials .vmt files in usermod\materials\CSEO\Austrian-Eko-Cobra\
Ok so I got rid of that commands
But I still get two errors:
Compiling with Crowbar 0.74: "C:\Users\Lenovo\Desktop\CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.qc" ... Compiling "Austrian-Eko-Cobra.qc" ... Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe": qdir: "c:\users\lenovo\desktop\cseo\austrian-eko-cobra\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "Austrian-Eko-Cobra.qc" Building binary model files... Working on "Austrian-Eko-Cobra.qc" SMD MODEL gign.smd SMD MODEL defuse.smd SMD MODEL Austrian-Eko-Cobra_anims\idle1.smd SMD MODEL Austrian-Eko-Cobra_anims\crouch_idle.smd SMD MODEL Austrian-Eko-Cobra_anims\walk.smd SMD MODEL Austrian-Eko-Cobra_anims\run.smd SMD MODEL Austrian-Eko-Cobra_anims\crouchrun.smd SMD MODEL Austrian-Eko-Cobra_anims\swim.smd SMD MODEL Austrian-Eko-Cobra_anims\treadwater.smd SMD MODEL Austrian-Eko-Cobra_anims\so_am_I.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend01.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend02.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend03.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend04.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend05.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend06.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend07.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend08.smd SMD MODEL Austrian-Eko-Cobra_anims\gut_flinch_blend09.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend01.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend02.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend03.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend04.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend05.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend06.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend07.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend08.smd SMD MODEL Austrian-Eko-Cobra_anims\head_flinch_blend09.smd Processing LOD for material: body Processing LOD for material: helmet Processing LOD for material: Backpack2 @walk : 0 - 32 : 64.0 0.0 0.0 @run : 0 - 36 : 150.0 0.0 0.0 @crouchrun : 0 - 30 : 75.0 0.0 0.0 gut_flinch : 0.00 0.00 0.00 ERROR: calcblend failed in gut_flinch ERROR: Aborted Processing on 'CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.mdl' ... Compiling "Austrian-Eko-Cobra.qc" finished. Check above for any errors. ... Compiling with Crowbar 0.74: "C:\Users\Lenovo\Desktop\CSEO\Austrian-Eko-Cobra\Austrian-Eko-Cobra.qc" finished.
Showing 1-10 of 15 entries