STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
STEAM GROUP
Crowbar [Source Engine Modding Tool] CrowbarTool
1,695
IN-GAME
10,170
ONLINE
Founded
26 October, 2013
Language
English
Showing 1-10 of 13 entries
2
[FIXED][BUG] Crowbar internal error when opening a folder in a .gma file
5
[FIXED][BUG] CS:GO Model Compiling Doesn't Work
Crowbar version: 0.49

Steps Taken:
1.) Went into CS:GO's pak01_dir.vpk file

2.) Went to the directory models/weapons and copied + pasted the v_pist_deagle files to another folder in my documents, those files include, the .mdl .ani .dx90 and .vvd files.

Expected:
Models are properly compiled.

Issues:
There is a huge list of an error called "has bounding box out of range". One of the lines is this:

WARNING: @lookat01 : bone "v_weapon.Bip01_L_ForeTwist" has bounding box out of range : 0 24 -34432 : -34432 24 -34432

And it complains with this error for every single bone. I tried to seperate the model into 4 different .smd files but no luck, the error was still there...Here's more of them:

WARNING: @lookat01 : bone "v_weapon.Bip01_R_ForeTwist" has bounding box out of range : 2 0 -19520 : -19520 0 -19520 WARNING: @lookat01 : bone "v_weapon.Bip01_L_ForeTwist" has bounding box out of range : 0 22 -33312 : -33312 22 -33312 WARNING: @lookat01 : bone "v_weapon.Bip01_R_ForeTwist" has bounding box out of range : 2 0 -19520 : -19520 0 -19520 WARNING: @lookat01 : bone "v_weapon.Bip01_L_ForeTwist" has bounding box out of range : 0 23 -33600 : -33600 23 -33600 WARNING: @lookat01 : bone "v_weapon.Bip01_R_ForeTwist" has bounding box out of range : 2 0 -19536 : -19536 0 -19536 WARNING: @lookat01 : bone "v_weapon.Bip01_L_ForeTwist" has bounding box out of range : 0 23 -33984 : -33984 23 -33984 WARNING: @lookat01 : bone "v_weapon.Bip01_R_ForeTwist" has bounding box out of range : 2 0 -19568 : -19568 0 -19568 WARNING: @lookat01 : bone "v_weapon.Bip01_L_ForeTwist" has bounding box out of range : 0 24 -34304 : -34304 24 -34304 WARNING: @lookat01 : bone "v_weapon.Bip01_R_ForeTwist" has bounding box out of range : 2 0 -19584 : -19584 0 -19584

And these lines are about 400, not joking, i even made a pastebin for you to see:
https://pastebin.com/sq6ekphZ

Operating System:
Win10 64 Bit

Samples:
From CS:GO's vpk archives.
8
[FIXED][BUG] CS:Source v_pist_p228.mdl decompiles with rotated hands
5
[FIXED][BUG] CS:GO Model Compiling Doesn't Work
Crowbar version: 0.44 (Latest if i'm not mistaken)

Steps Taken:
1.) Extracted all of the v_rif_ak47 files, those include:

v_rif_ak47.ani
v_rif_ak47.dx90.vtx
v_rif_ak47.mdl
v_rif_ak47.vvd


Those files were taken from the VPK archive using GCFscape, they are located in: "models/weapons/"

2.) Ticking the "include $definebone lines" box in the decompile tab, and then decompiling it.
3.) Compiled the model without making any changes to the model at all, and using CS:GO's model compiler.

Expected:
Model is properly compiled.

Issues:
At first there was a unexpected EOF error. It seems that crowbar sometimes doesn't add an "end" string to the end of some animation .smd files. After fixing that error, there was another error:

writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/weapons\v_rif_ak47.mdl:
bones 13584 bytes (58)
animation x y ips angle
animations 2180 bytes (9 anims) (199 frames) [0:08]
WARNING: Event 0 (frame 30) out of range in ak47_reload
WARNING: Event 0 (frame 50) out of range in ak47_reload
WARNING: Event 0 (frame 35) out of range in ak47_reload
WARNING: Event 0 (frame 66) out of range in lookat01
WARNING: Event 0 (frame 65) out of range in lookat01
WARNING: Event 0 (frame 66) out of range in lookat01
WARNING: Event 0 (frame 104) out of range in lookat01
ERROR: Exiting due to Errors
ERROR: Aborted Processing on 'weapons\v_rif_ak47.mdl'
... Compiling ".\v_rif_ak47.qc" finished. Check above for any errors.

Operating System:
Win10 x64 bit

Samples:
From CS:GO.

I have given a download link to the default CS:GO model, as well as the decompiled one.
https://drive.google.com/drive/folders/0B6rHb1sDQykwcXptdkJhaUtTR28?usp=sharing
2
Model produced all bones rotated 90 degrees to the left?
4
text files??!?!??!!?
Showing 1-10 of 13 entries