STEAM GROUP
Frontline! Community Project FRNTLN
STEAM GROUP
Frontline! Community Project FRNTLN
298
IN-GAME
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Founded
14 July, 2016
Location
United States 
Meme Jesus 21 Jul, 2016 @ 12:08am
Who else is Working on a Map?
Asking here to get a reference and possibly a group set up to get feedback and beta/bug test maps that are in development for Frontline: Outside of Crash, who here is working on a map? By working on map, I mean you as an individual or as a group are working on a map with designated development in Hammer that is in process or is about to begin, not just concepts and ideas.

If you have a time frame for your map, have map progressive development in the Hammer program, or just want to help out and learn, please let me know by commenting below.
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Showing 1-15 of 35 comments
AKnight 21 Jul, 2016 @ 10:21am 
Im planning to start work on a map shortly. All of my little experience lies in making a working cs:go map, but ive taken a look at hammer for tf before, and i figure i should be able to amke one
Sockman 21 Jul, 2016 @ 1:20pm 
I've started working on a trench-themed map. I don't have too much experience with mapping, but I've made a tf2 map and a few portal/half-life maps.
Vickers 21 Jul, 2016 @ 4:55pm 
I'm starting production on a Nam/tropical map, my put out if I get to busy though :/.
lmss1994 21 Jul, 2016 @ 7:16pm 
today i started by making an experiment (using the big tank model in the place of a Payload card) ... (the animation didn't work 100%)

i still dont have an idea of what type of map im going to do.
probably payload

that dog in you 21 Jul, 2016 @ 11:12pm 
Getting along with a payload map. Almost entirely blocked out. http://imgur.com/a/j2zh8
Dyson H 22 Jul, 2016 @ 4:05am 
if anyone needs help. I'll be glad to help, I just dont have the time to make one on my own.

I have some experience in hammer, know the basics and the usual stuffs.
Dyson H 22 Jul, 2016 @ 4:08am 
or atleast playtest
nekk 22 Jul, 2016 @ 6:52am 
I'm planning in making a CP Paris liberation map
AKnight 22 Jul, 2016 @ 10:14am 
Just to mention, the map im working on is rather D-Day-ish, with each stage between points going through different areas
CTA 22 Jul, 2016 @ 10:19am 
I'm going to start working on a KOTH map.

I just wish I knew how to make a zeppelin move around in circles in a 3D skybox, let alone know what command is making me unable to view the skybox in my TF2.
AKnight 22 Jul, 2016 @ 10:23am 
Originally posted by Dr. Spook:
I'm going to start working on a KOTH map.

I just wish I knew how to make a zeppelin move around in circles in a 3D skybox, let alone know what command is making me unable to view the skybox in my TF2.
Theres map that comes with the item pack that contains some technical stuff, like a medkit being parachuted in, and it includes a zeppelin circling the map. I checked it in hammer and it is a skybox thingy, so thats probably worth taking a look at!
CTA 22 Jul, 2016 @ 10:38am 
Originally posted by arktrooperuk:
Originally posted by Dr. Spook:
I'm going to start working on a KOTH map.

I just wish I knew how to make a zeppelin move around in circles in a 3D skybox, let alone know what command is making me unable to view the skybox in my TF2.
Theres map that comes with the item pack that contains some technical stuff, like a medkit being parachuted in, and it includes a zeppelin circling the map. I checked it in hammer and it is a skybox thingy, so thats probably worth taking a look at!
Yes, I looked at the demo, and the zeppelin is supposed to fly in circles... but when I got in the map it stood still in one place, yet it still played the animations.
Dyson H 22 Jul, 2016 @ 5:19pm 
Well I found somebody that needs help on making a map. It's an attack defend map with a look and feeling like rottenburg.
Nathan 22 Jul, 2016 @ 5:53pm 
I am working on a Payload-Map at the moment. I also use a real Animated Tank prop instead of the C.A.R.T. The idea of it is, that Blu have been able to get 2 Landingcrafts nearly to Reds base, one with the mercenaries and the other with the Tank. The Tank will be ''pushed'' to the first CP where it blows up the nearby rocket pads which fire missiles on most of the Landingcrafts. So with them destroyed, I have a plan to add a Landingcraft prop which goes to the position of Blu second spawn and well, invade it. After that the Tank will be moved away from the water to the second and last CP. But yeah, I will have to finish it and until then... some time can pass ^^
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