STEAM GROUP
Frontline! Community Project FRNTLN
STEAM GROUP
Frontline! Community Project FRNTLN
144
IN-GAME
923
ONLINE
Founded
14 July, 2016
Location
United States 
 This topic has been pinned, so it's probably important
void~ 14 Jul, 2016 @ 1:31pm
FAQ
Q. What is all this, and is it official?
A. Frontline! is a community-created project by members of the Team Fortress 2 community, for the Team Fortress 2 community - its goal is to rally the troops and bring any and all types of content contributors together and bring forth a new community update, with themes revolving around 20th century wars. As of this posting, Frontline! is not an official update for Team Fortress 2, but with the help of the community - it could be!

Q. What can I submit to the project?
A. Ultimately, Valve decides what is added to their game, so who are we to judge? That being said, if you can upload it to the Steam Workshop, we can add it to our Collection. That includes cosmetic items, weapons, taunts, unusual effects, and maps. We fully understand how much time it takes for some of those, but we fully encourage you to pursue whatever you’d like!

Q. What can’t I submit to the project?
A. Despite the wartime theming, we highly discourage any content based on or influenced by racist or xenophobic imagery. Have some respect, and use your best judgment - any submissions that have these problems will be excluded from the collection and distanced from the project. If in doubt, refer to Valves own guidelines for TF2 Content Creation.

Q. If I submit my work, how will it be determined whether or not it will be included in the game?
A. While, we are the ones that add your submission to the Workshop Collection, we do not choose what items are added in-game, if any! That decision is to be made by Valve, and Valve alone. Because of this, Frontline! is an equal-opportunity effort, and will stay as such, no matter what!

Q. I’m new to content creation, but I want to take part! How can I learn?
A. There are plenty of resources for beginners out there, and we welcome and encourage any new talent! A handy collection of resources can be found here[www.kritzkast.com], and if you have any other content creation questions, you can always ask around the community - for the most part, we don’t bite!

Q. How long has Frontline! been in development?
A. The earliest work is from January 2015, with strong proper work starting in the following September, and we’ve been hard at work ever since! Though it’s been a long process, and several iterations of various assets have gone by, our intentions have always been the same - to make a community update for the community, by the community, that is open to everyone.

Q. Can I submit work that I’ve made prior to the announcement of this project?
A. Of course! We are accepting of any and all submissions, though we do encourage you to make new and exciting content that fits the ideas of the project, even if it's a remake of existing work! And for the mappers, we also encourage re-artpassing past maps using our asset pack to better fit the theme, If they wish to do so!

Q. Is there a deadline for when I have to submit my work by?
A. As of this posting, there is no deadline! A solid and true deadline will not be declared unless Valve themselves do so - by all means, take your time!

Q. Can I participate in Frontline! alongside the other active community projects?
A. Of course, it's not a matter of one or the other! We are well aware of the other active projects in the community, and welcome them fully! From our perspective, it’s a matter of co-existence, not competition.

Still have questions? Ask away!
Last edited by donhonk; 14 Jul, 2016 @ 2:17pm
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Showing 1-15 of 137 comments
Keyara 15 Jul, 2016 @ 10:11am 
Q: Do I have permission to port the Frontline models/props and put them on the Garry's Mod workshop? Full credit will be given of course.
void~ 15 Jul, 2016 @ 10:44am 
Originally posted by Ƞexus #TeamHeavyWeaponsPyro:
Q: Do I have permission to port the Frontline models/props and put them on the Garry's Mod workshop? Full credit will be given of course.

For personal use, you're of course free to do that. But we'd prefer not to have it put on the workshop, thanks!
French Heavy 15 Jul, 2016 @ 2:08pm 
Q: Where can I post ideas?
Plaguv 15 Jul, 2016 @ 2:52pm 
Q: Can we/i use the models and Props for other things like poster´s or animation´s, and leave a link to your group or page for that?
void~ 15 Jul, 2016 @ 3:34pm 
Originally posted by :^):
Q: Where can I post ideas?

You can find threads on Facepunch, TF2Maps.net, and Polycount. You can post in any of those, as well as this Steam group!

Originally posted by Tem:
Q: Can we/i use the models and Props for other things like poster´s or animation´s, and leave a link to your group or page for that?

Of course, as long as credit is given where credit is due! We would love to see such things made using our assets, so have fun with them!
Mugzy 15 Jul, 2016 @ 5:19pm 
Q. Will my poster making help in any way? I really like this update, and want to help in any way I can. you don't even have to put me on team, or credit me. You can just use them as some previews for maybe in-game stuff.

Samples:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=695963871

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=723974117

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=710091601
Calbone 15 Jul, 2016 @ 7:27pm 
Regarding the promotional video, will any of those cosmetics be released on the sfm or tf2 workshop? Much like the other guy, I would like to participate but I'm only good at animation.
Silverfox-2K 15 Jul, 2016 @ 7:39pm 
Originally posted by void~:
Originally posted by Ƞexus #TeamHeavyWeaponsPyro:
Q: Do I have permission to port the Frontline models/props and put them on the Garry's Mod workshop? Full credit will be given of course.

For personal use, you're of course free to do that. But we'd prefer not to have it put on the workshop, thanks!
..."Not to have it put on the Workshop"...I'm sorry, i really want to support this project, but have managed to destroy entire games just by trying to intstall simple mods. As far as i know, WS has never let me down. Again, i'm sorry, but why not have it on the WS? (Sorry if i come off rude, i'm kinda tired...)
void~ 15 Jul, 2016 @ 8:35pm 
Originally posted by Bearded Expense:
Q. Will my poster making help in any way? I really like this update, and want to help in any way I can. you don't even have to put me on team, or credit me. You can just use them as some previews for maybe in-game stuff.

You're free to use the assets however you please as long as its for personal use! Do whatever you'd like with the assets provided, and make any posters you wish to make! We'll find ways to showcase the community's talent no matter what they make!

Originally posted by Mr. Musatrd:
Regarding the promotional video, will any of those cosmetics be released on the sfm or tf2 workshop? Much like the other guy, I would like to participate but I'm only good at animation.

Cosmetics seen in the "A Call to Arms" video will be uploaded to the TF2 Workshop if they haven't been already! In the near future we will be providing a handful of usesful assets for SFM use that we developed during the production of the video, along with many other handy items. We hope to have that ready for you soon!

Originally posted by Servbot2000:
Originally posted by void~:

For personal use, you're of course free to do that. But we'd prefer not to have it put on the workshop, thanks!
..."Not to have it put on the Workshop"...I'm sorry, i really want to support this project, but have managed to destroy entire games just by trying to intstall simple mods. As far as i know, WS has never let me down. Again, i'm sorry, but why not have it on the WS? (Sorry if i come off rude, i'm kinda tired...)

We'll look into an official release for Garry's Mod compatible assets in due time. For now, we recommend simply dropping the asset pack's zip contents into your Garry's Mod folder as a simple solution. If any problems arise from that, please let us know, and we apologize for the current inconvenience we may have caused!
Last edited by void~; 15 Jul, 2016 @ 8:36pm
UnhorsedGoose 16 Jul, 2016 @ 12:33am 
I'm attempting to the Garry's Mod folder solution, but i am having a difficult time. I tried dragging the folder "Frontline_Supply_Drop_v1.0" straight into my garry's mod folder and I could not find the assets in-game, if you have any tips please reply
Plaguv 16 Jul, 2016 @ 3:29am 
Originally posted by -FWN-O- Golden Freddy:
I'm attempting to the Garry's Mod folder solution, but i am having a difficult time. I tried dragging the folder "Frontline_Supply_Drop_v1.0" straight into my garry's mod folder and I could not find the assets in-game, if you have any tips please reply
im not very good with custom gmod stuff , i just downloaded from the workshop . but maybe try open the folder and in there you see foldernames like maps , materials etc. try drag only them in the gmod folder . again i only do this on sourcefilmmaker not gmod , i´ve something´s wrong im sorry :(
UnhorsedGoose 16 Jul, 2016 @ 3:34am 
Okay, i'll try that and inform you if it works :) thank you very much for the suggestion
UnhorsedGoose 16 Jul, 2016 @ 3:48am 
It appears to have worked, I loaded a demo map that came with the supply drop files, and the assets and models worked fine, thank you very much for that tip. :D
Plaguv 16 Jul, 2016 @ 3:48am 
Originally posted by -FWN-O- Golden Freddy:
It appears to have worked, I loaded a demo map that came with the supply drop files, and the assets and models worked fine, thank you very much for that tip. :D
np
Last edited by Plaguv; 16 Jul, 2016 @ 3:49am
UnhorsedGoose 16 Jul, 2016 @ 4:10am 
I did have a small issue with the "Materials" folder, the folder for the materials for "props_frontline" did not move to the materials folder, so I had to go into the materials-models-props_frontline and move that file straight into the garrysmod-materials-models section, so just a tip for anyone else trying to get these models in Garry's Mod, do what "Tem" said on the previous page, but remember to include what I have just stated. Peace :D
Last edited by UnhorsedGoose; 16 Jul, 2016 @ 4:11am
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