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https://www.youtube.com/watch?v=uOL60Sj67Lo
Otherwise I have no idea :/
http://tech-artists.org/wiki/DirectDraw_Surface#8.8.8.8_.28ARGB.2FQWVU.29)
Once you have dds format you can import in the devTools.
Alpha channel means you can apply invisible parts of the texture.
I only know that you can ´t add comments with this anywhere in the code.
<< ... >> or -- ...
So here's it in use: <<<Pizle is tha rillest>>
Let me know if issues pop-up, but like I said previously, it compiles fine.
But maybe rafal could answer?
It has nothing to do with your question
But you can set the devtools with the top down view to capture or see the whole map .
To do so, right click on the frame of the toll ´s window and you ´ll see new options to customise viewport.
The only thing i know is that you can set the player's health by adding ,set health phase in the quest code.
Also for enemies, open the presets window and search the class you want.
You ´ll see advanced ai settings but it seems you can ´t edit them as they are locked in rpacks and not editable.
It could be great to be able to make custom presets that would be applied
On ai and other stuff but...