STEAM GROUP
Harmony for Games HarmonyLib
STEAM GROUP
Harmony for Games HarmonyLib
2
IN-GAME
21
ONLINE
Founded
22 March, 2021
Showing 1-10 of 21 entries
3
Some Testing
17
Network Extensions 3
All these recent events do remind me something undertaken in the east, I would say both events are exactly the same, but evolves totally different

It's a company called Tencent[en.wikipedia.org], one of it's major product QQ, a social software widely used in China, is reported scanning user system documents (almost anything from desktop shortcut to APPData). The company already apologised for this and claimed that they did this to 'prevent malicious login' and 'all data will not be sent to Cloud either used for other purpose' and 'resolving new approach and published new version'
*details of this event may not be exactly same as real situation, information gathered from multiple news reports.

The only difference I considered is the user group of Tencent and Paradox & CO. In Tencent's case, vast majority of users are opposition, which is caused by over-complicated historical reasons of Chinese web environment and I personally can't clearly explain this here (it's very unbelievable to see a company surviving like this but that's exactly the truth). While for Paradox and CO, vast majority is the supporter.

I already witness many similar 'wars' so I already got tired and foresee everything when you uploaded NExt3 to workshop, similar situations happened before in my country, and is still happening, and will comeback in the future. I suggest you to investigate (or at least familiar with) Chinese web environment when you have time, you will be benefitted.


And back to CSL, uiop4869 said that some modders are planning to develop a new version of 'Loading Screen Mod' and cooperate with LOM and EML, LOM would decide loading contents and order and the new mod operates loading, along with new technology of EML which could increase speed.

BTW, I strongly discourse you to debate with him, or any modder or creater form China since almost all of them standing with CO. debate with them would bring everyone here, especially you and me, troubles. I debated with uiop recently about you, your mods, the community, etc. and I discovered he is strongly believe in CO, just like how you strongly against them. I pretend to change my mind (I unsub all your mods, sorry) when you got banned to not let myself expose too much, but he already know I'm on your side (It's lucky he's only an asset creator).

The best solution for now is:
  • you keep silence on workshop and update from github, gather evidence of CO's devil plans (and anything seems, feels, sounds not right)
  • I would like to hide and gather information from the Chinese community (and maybe confuse them?), you know, we can't really use steam in China due to policy so we kinda have a separated community (I'm in UK now so yes :D). My main focus is modding another game so I can keep active as a normal player of CSL and I need to figure out a better approach to hide (I can't suddenly switch back to your mods now, I'm 'famous' as 'the guy used Chaos's mod for a year and found it was a nightmare')
  • Everyone: I can't let you to do anything, just suggest you to keep quiet and keep rational. Community is controlled by CO so few can be achieved from fighting naked with them. This is not being weak, but being smart.
6
Beware of "Compatibility Report" MALWARE
Originally posted by Holy Water:
Two wrongs don't make a right, but I would suggest there are other games much more reputably developed and run. Transport Fever 2 is nearly the same genre, it's been keeping me entertained, it it performs far, far better than CSL. It has a huge workshop, and no DLC piecemeal sales tactics.

It's true that Transport Fever 2 (TF2) is better, performance, graphics, impressing mechanisms etc. It's one of my wishlist games. But, as far as i know, TF2 only focus on transport (obviously, from naming) while for CSL still have a more complete control over city (also obvious), such as infrastructures, emergency response and districts. I know some TF2 mods like cargo port mods and highway service mods and etc. but these are introduced by mods. (Please correct me if i'm wrong)

I can't agree CSL made mechanisms good but at least acceptable to play. For me this is the only reason I stick with CSL while acknowledged of all CO's ridiculous and shameful (at least I think, CO could be proud of these) stories. Solving traffic isn't the only reason for me to play city building games or simulation games, I would like to have some control over other fields since this makes me feel like I truly own the city and this city is alive, not a random picked somebody to help an imaginary city out of troubles (months of locked traffics jam for example).

I do had a concept of an ideal city building game and I'd like to share if anyone wants to know, I'll find somewhere to post it :)
4
Working Nice with New DLC
6
Compatible with EML & friends
Hi chaos, I'm currently using all these mod and maybe this could help


EML, Prop Anarchy and Tree Anarchy mod, developed by Quistar, aims to improve and extend game's prop and tree framework*. These mods are a drop in replacement of ALL older mods which directly touches the same part of code, for example: ALL prop and tree related mod by BloodyPenguin, older unlimited trees mods, LOD or render fix mods and etc.
Overall, these three mods at least feels better since they are designed to work together and newer (since most people just think Newer is Better)


As you said, your Harmony works good with them. However currently many people (including myself) encounter one issue: "Prop Line Tool" (or PLT) function of "Prop Anarchy"** is buggy.
This function is aimed to replace the original older PLT mod, however it's UI either doesn't show up entirely or cannot hide while function is not active, currently on my device it doesn't show up but with several previous version*** it behaved the other way and blocked up road menu.
Except for that, all other functions just working nicely in-game.


About usage of these mods in Map Editor:

Currently I have two significant issues:
  • Move it doesn't shows it's toolbox UI properly and some of it's functions is disabled (height alignment, slop smoothing, reset, and maybe more)
  • Some trees outside central 25 tiles can be transparent until the tile is updated, might be a side effect of increasing tree limits by Tree Anarchy


For the issues reported by Harmony Report:

I haven't took a closer look at these recently, but I'm playing now so I would like to upload a report and full log later on.


Notes:
* : Known future plans includes rewrite 81 tiles mod and automatically generate prop version of trees and vehicles.
** : This function is shared with "Tree Anarchy" therefore problem could be located somewhere else instead
***: Could be version 0.6.1~0.6.3 or all, or maybe just a corruption of another mod since the issue disappeared after I cleaned up some subscriptions and verified local files
3
not working with Find It, Lifecycle Rebalance, Plop Growables, Force Level Up?
27
DMCA notice
Showing 1-10 of 21 entries