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You would need to track which survivors are on what team. A spawn room or similar where players can pick a team could work in getting the data to the vscript.
Bots wouldn't work very well, so you'd need to find a way to disable them. You'd also need to find some way of showing which teams the players are on, maybe by changing the colors of the names/auras, if that is possible.
The loot system could be set up similar to the holdout resource system, there is even a nice orange backpack prop.
If you can't get teams working you could set it up like versus, with survivors playing against an infected team.
http://www.youtube.com/watch?v=6pm7HWv2k7c
http://www.youtube.com/watch?v=1fBPZxKkTCw
Just keep in mind that:
1) Without netprops, you cannot set custom glow colors, although there may be a workaround.
2) Without detouring several c++ functions, you cannot increase the player count (hence it's 1v1 or 2v2).
The rest should be possible in EMS.
I don't think there is any way to respawn dead survivors either, except through rescue closets.
As it seems not doable in the fashion I wanted to, I decided to make something similar but you fight Human NPCs instead. It's going pretty smoothly and I've got the basic NPC bandit "AI" ready. I've run into one problem though that prevents me from having them move around. That is the fact that I can't get run/walk animations to work on prop_dynamics because they're tied to the pose parameters move_y and move_x. Is there any way to change them for prop_dynamics or will I have to decompile the survivor animations and remake them?