STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
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shotgunefx 18 Feb, 2013 @ 8:12pm
FYI - Mutation scripts get executed twice (at least non-mode ones)
I noticed something and figured I'd mention it. Scripts get exectuted twice apparently. I was conditionally setting a slot in the root table (to track rounds) and noticed it was getting bumped twice.

Then I looked in the console and saw the issue. If you need to do something like that, you can just put the relevant code in OnActivate

Script not found (response_testbed.nut) HSCRIPT failed to load ScriptMode loaded shotguns_tankslayer and now Initializing Script not found (c10m2_drainage_shotguns_tankslayer) IncludeScript Warning - Script c10m2_drainage_shotguns_tankslayer either missing or empty ..... Initializing Director's script Commentary: Loading commentary data from maps/c10m2_drainage_commentary.txt. Scripted Mode: Could not find entity data file 'maps/c10m2_drainage_entities_shotguns_tankslayer.txt'. Game Event Fired: round_start_pre_entity [INTROS] Team is frozen ScriptMode loaded shotguns_tankslayer and now Initializing Script not found (c10m2_drainage_shotguns_tankslayer) IncludeScript Warning - Script c10m2_drainage_shotguns_tankslayer either missing or empty SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 1
Last edited by shotgunefx; 18 Feb, 2013 @ 8:14pm