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Ii got it to work the same way as ThaiGrocer explains here. It seems to give double the extra ammo you input.
I found an easier solution, Convert the non spawn versions into spawn versions, so in weaponsToConvert....
weapon_smg = "weapon_smg_spawn" // etc
As far as the non-spawn versions being borked, I wonder if it has something to do with the spawnflags being set to 2, I think those are the flags for the spawner being incorrectly applied to the non-spawn version. If you look at a normal weapon_weaponname, the spawnflags will be something like 1073741824
I still have some issues with load-in. What I did was use map_transition to set the survivor's health before the next map. This works perfectly unless they are incapped, so I need to figure a way around that.