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Good job with the mutation though :D
A few things I'm having a bit of trouble with. When I fixed my scoring, I FIXED it, now SaveTable/RestoreTable are working across sessions. I think I've got that worked around by using player_first_spawn, but really, SaveTable and RestoreTable should be adding some session magic behind the scenes so we don't have that problem and EMS don't stomp on each other's data.
Also player data (scores), I switched to using playernames as it's the only reliable way, but what if you have two players with the same name? Really should be a unique ID for each player to key off of.
Thanks Thegreen. It's tough but I think it's turning out to be pretty fun. Definitely challenging.
Also started to add custom sounds. If you don't like the "coward" sounds or feel they detract, you can toggle them in chat.
serious_on // disable coward sounds
serious_off // enable
Also, if you want to hear "One Bad Man", chat "music_on" before leaving the Safe Area.
Also, as we can't properly differentiate between temp health and incap health, if you're incapacitated when the Tank dies, any points you would have gotten are carried until you are revived. So I've reset the incap health to defaults.
OTHER ODDS AND ENDS
Custom Huds don't seem to work still
Fonts still don't resize