Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Untouched weapons now get removed when new spawn in.
Added particle effects on spawn and despawn.
Added special ammo and laser sights.
You now spawn with double pistols.
Increased ammo count on all guns.
Fixed several bugs.
Added support for three more maps.
I have now added single use ammo boxes to the random spawn system (thanks for GiveAmmo()). They are implemented with named prop_physics entities that are scanned for with the player_use game event callback. I don't know any way of getting the bots to use them, but they get ammo when players pick it up instead.
It's slightly easier now, I can just about reatch 5 minutes.
Hehe, they give us a set function without a get. What a surprise, lol. This is why I ask for a get/set netprop function. We can do so much with it!
Yeah, I'd definiely be up for a round sometime.