STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
2
IN-GAME
25
ONLINE
Founded
15 October, 2012
Showing 1-2 of 2 entries
1
Some issues with current L4D2 build, Workshop, and UI mods.
Originally posted by Urik:
If the defined material files are not present anywhere except in vpk addons (which are unloaded on addon-restricted servers), they will not be found and the game would crash when attempting to use them.
In console, if would output for example:
CMaterial::PrecacheVars: error loading vmt file for vgui/helloworld
The weapon scripts and resource files themselves are being reloaded fine (except those from the list in #2), but somehow the game still keeps looking for those extra materials.

I noticed this tonight in the official L4D2 build along with some strange bugs regarding sound. Seems on some custom campaigns (using mapname_level_sounds.txt), this material "spam" in console, along with the absence of special infected sounds (primarily when pinned, boomed, jockey'd etc.) seems to be a pretty consistent bug.

The sound absence happened after disconnecting from a custom campaign, and then Quick Matching into another campaign. If I start a lobby, launch it, I will hear the special infected sounds. But, even after starting a lobby (for an official campaign), exiting, and Quick Matching into another campaign, the sounds are gone again. Seems something buggy with Quick Matching after having launched a custom campaign. Like the official sounds aren't getting properly restored despite:

SoundEmitter: removing map sound overrides [131 to remove, 118 to restore]

I would have tested this in the Beta build but there is no Quick Matching, because of no servers obviously.

Can any mods take a look at this?
0
Is the 200mb file size limit set in stone?
Showing 1-2 of 2 entries