STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
2
IN-GAME
37
ONLINE
Founded
15 October, 2012
Showing 51-60 of 74 entries
1
Steam Workshop Addon Maps not working on some Macs.
3
Voice chat issues.
7
Steam Workshop Change Notes limit issue.
15
Consistency error.
11
3/27 Update
9
Map Bugs/Exploits
A couple of more general bugs/issues:

1. If you kill a witch with a shotgun then 1000+ dmg will be displayed when all players are inside the saferoom at the end of a map in a campaign (when the next map is loading, HUD). However if you throw a molotov and set a witch on fire and let her die from fire only it will say that you only did 70+ dmg when the stats are displayed.

2. When playing as a survivor: When you hold down crouch button (default ctrl) a small white picture of a human appears in the bottom right corner of the screen, however if you are automatically crouching (for instance when you are inside a narrow tunnel, ventilation etc. and you are not holding down ctrl) then the picture doesn't appear eventhough your character is currently crouching.

3. Sound bug with melee weapons: When you successfully hit a zombie with a melee weapon (default left click attack) then a "hit"-sound will play, however, sometimes the "hit"-sound plays after you swing your melee against a zombie but the zombie doesn't take any damage at all.

4. Let's say I am playing as Coach, then I see Francis standing next to me using a rifle (weapon_rifle_spawn entity), however the clip in Francis' rifle will be invisible when Francis is shooting (other characters don't have this specific issue, only Francis).

5. When you give pills to a bot that is currently shooting, when the bot receives the pills he still thinks he is holding his gun and will attack (left click) but with the pills. This means if you give a bot that has 98 hp and he is shooting then he will use the pills when he receives the pills and waste the pills (overheal). This is not just a bot issue since many players also accidentally use pills when they receive the item from other players while they are currently shooting etc.

6. Some sounds become corrupted during the effect of the adrenaline item. Why not delete the sound change caused by adrenaline and then add a bar that ticks down instead (that displays how long the adrenaline effect lasts/remains).

7. When you pick up an m60 and drop a different item where the m60 spawned then that item will float above the ground (m60 collision remains where it spawned after you pick it up). This invisible collision can also block grenade launcher projectiles.

8. You start in a saferoom, you exit the saferoom, then you encounter a tank in the middle of the map and then decide to run back, when you return to the saferoom and close the door and stand a few feet away from the door then the tank won't destroy the saferoom door. If you stand far away from the saferoom door then the door will be deleted when the tank is about to enter the saferoom. In Death Toll campaign you solved this by not being able to close the saferoom door once it was opened, however in some other campaigns you can still glitch with the door.

9. If you kill a tank when he is not touching ground (for instance if he jumps and you kill him midair) then he will ignore gravity until his "death animation" has finished playing.
Showing 51-60 of 74 entries