STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
4
IN-GAME
36
ONLINE
Founded
15 October, 2012
Showing 141-150 of 197 entries
14
Mutation: Tank Slayer
5
Knowing map transition is done, weapons with missing ammo, and other odds and ends...
14
Mutation: Tank Slayer
I figured I'd start a thread for it to solicit feedback as I've got it closer to where I want it.

Tank Slayer
  • All Tanks
  • Each Tank has more health, spanws quicker and hits harder than last
  • All health is temporary
  • Health decays faster and faster
  • Health is awarded by killing tanks with bonuses by damage
  • Penalty decay for not engaging Tank
  • Pills awarded every 5 levels
  • Difficulty adjusted based on flow distance in KNOWN maps.
  • You cannot outrun a Tank

Odds & Ends
Pills revive a black and white, but the heartbeats don't stop and add up on each 3rd incap.
Black & White Survivors during map transition stay that way on next map

Future plans
- Polish stuff, new HUD, better sounds
- Custom response rules
- Some other bells and whistles.
- Stats collection
Feedback welcome.

CHANGELOG
  • 2012.5.6 - As you can't un-black&white a player, now players don't die after 3 incaps
  • 2012.5.6 - survivors incapped on tank death, get their health on being revived. Revived now gives 30 health on it's own
  • 2012.3,01 - Revived survivors now get 40 health to make up for not receiving their bonus if incapped when tank dies.
  • 2013.3.01 - Added option to play music leaving start (chat music_on,music_off), some custom coward sounds :) - don't like em?, chat serious_on,serious_off)
  • 2013.2.26 - Fixed scoring being TOO persistent. Save/RestoreTable names are not session specific.
  • 2013.2.26 - Increased the decay rates, but added bonus based on tank damage to stop people from exploting.
  • 2013.2.26 - Scores no longer trying to mate to THE player, just whatever GetPlayerName returns now.
  • 2013.2.25 - Fixed (I hope), survivors incapped during transition not getting health
  • 2013.2.25 - (Known) Scavange Finale's now spawn gascan only on tank death, removed train door from Sacrifice
  • 2013.2.25 - Tank's dmg now increases too with each spawn
  • 2013.2.25 - added ZombieDiscardRange,ZombieTankHealth, new convars fixes problem with Crash Course. and no z_tank_health to get unset if cheats on in mutation
  • 2013.2.24 - Fixed bug with flows bigger than 45K
  • 2013.2.24 - Fixed persistent scoring
  • 2013.2.24 - Fixed weapon spawn bug where guns were unusuable or had one clip
  • 2013.2.23 - Difficulty based on map flow for known maps, suicide tanks no longer count towards score
  • 2013.2.22 - Fixed saferoom health. Big update soon
  • 2013.2.21 - More fixes, fire now doesn't reset coward timer after initial hit
  • 2013.2.21 - Fixed bug with health not decaying after map transition (thanks to The Fish)
  • 2013.2.20 - Cleaned up and enhanced the HUD (still lots to do)
  • 2013.02.14 - Giving pills is now out again as temp health can be manipulated reliably. Pills now bonus
0
SessionState.MapName - Not updated after transition
0
Equivalent of level_sounds.txt for mutations?
7
2/22 Update
13
Entities.FindByModel never finds anything
Showing 141-150 of 197 entries