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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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Pass Time maps | Missing textures
disclaimer :: I'm not new to 3d model work, but am somewhat new to SFM

Problem :: i load the Pass Time map District, by simply copying the map .BSP file into the maps list of SFM. the map loads fine and special props (Boost power up, boost pads, ETC.) don't work, but is not necessary. the issues i have is missing/ broken textures. some textures have the default missing texture (Pink/ black checker) but some have broken skybox reflections. any help would be much appreciated as i can't seem to find anything that fixes my problem. thanks!
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Showing 1-10 of 10 comments
Originally posted by Hunter in the Green Vest:
Try updating SFM's TF2 resources:

i did try. it is very likely i did it wrong as it seems somewhat vauge. i'll try it one more time and update if it works
Update :: i think i see what i did wrong. the extraction out of GCFScape didn't work because i forgot to actually do it. i think it will work after. thanks and sorry for being a moron

green 28 Aug, 2019 @ 5:33am 
Aye, we all have those moments. Glad it's working now :lunar2019grinningpig:
Originally posted by Hunter in the Green Vest:
Aye, we all have those moments. Glad it's working now :lunar2019grinningpig:

An update. The missing files are fixed but im still havong an issue with broken skybox reflextions. Anyone know a good way to fix they could link?
green 28 Aug, 2019 @ 9:20am 
Can you post a screenshot of the problem?
Originally posted by Hunter in the Green Vest:
Can you post a screenshot of the problem?

https://imgur.com/a/UDhtxmF

this is the best example. it is in both the SFM view port and the game view port. don't know what causes it so i don't know what to look up for a fix
i added more examples to the Imgur link

green 28 Aug, 2019 @ 9:57am 
Ah, those are broken cubemaps. Two fixes:

Originally posted by Zappy:
-To remove the issue, load the map in Source Filmmaker, click "Windows" > "Console" at the top-left, type "BuildCubemaps" into the console, and hit Enter to execute it. Then wait for the map to be reloaded. At this point, the viewport(s) should be frozen white, requiring you to reboot Source Filmmaker.
When you load the map from now on, the issue should be gone, with I think one sixth of one of the environment cube-maps looking like it should, and the rest either having the same sixth or just being black/non-existant. In either case, shiny things should no longer be eye-blindingly bright.
You might want to make a backup of the original map before doing this, just in case that something breaks from it.
It's not recommended to do the above if the below is possible.

To fix the issue, copy the map and all of the assets that it uses over to some place that either Portal 2 (which costs money) or Alien Swarm (which is free) can read from.
Then load the map in either of those games, execute "BuildCubemaps" in the game in question's console, let it build the environment cube-maps, and then copy the map file back over to Source Filmmaker afterwards.
When you load the map now, the issue should be fixed, with all of the environment cube-maps looking exactly like they're supposed to, which means that shiny things should be correctly-shiny.
You probably definitely want to make a backup of the original map before doing this, in case that something breaks from it.
(And no, you should not enter "BuildCubemaps" into Source Filmmaker's console after this.)-
alright. i'll try it and hope it works
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