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Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
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Missing textures without error
So, I'm a beginner in blender models and I have figured out how to port an obj file and add an armature and everything but when I ported it into sfm it had no textures aside from the pink and black. I checked the console and there was no error, then I went to blender and saw that there was no texture here either but problem is I don't know what to do to fix it...
If anyone could help I'd be grateful
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Showing 1-9 of 9 comments
green 22 Jul, 2019 @ 4:41pm 
Did you convert the given materials to .VTF, and create proper .VMTs for them?
Little Songbird 22 Jul, 2019 @ 4:42pm 
I did convert them to VTF and VTM. Or I messed up the names or I'm not sure
green 22 Jul, 2019 @ 5:29pm 
You need to make sure the names of the VMTs are the same as the given names in Blender. You'll also need to make sure the directory in the .QC is the same directory in the .VMT, and is the actual directory.
Little Songbird 23 Jul, 2019 @ 2:43am 
Hmm, but like I said I have no textures in blender either and being a noon I'm not sure how to proceed
green 23 Jul, 2019 @ 8:25am 
Originally posted by Yeetus Mindus Offus:
Hmm, but like I said I have no textures in blender either and being a noon I'm not sure how to proceed
It's normal not to have textures in Blender-- you have to import those yourself. I'm not sure what you mean by "being a noon".
Little Songbird 23 Jul, 2019 @ 8:36am 
Oh I am sorry, it was auto correct on my part. I meant a noob
green 23 Jul, 2019 @ 8:50am 
Ah, ok. Let me give you an example.

$cdmaterials "models\rockstar\"

This is a snip from a .QC of mine. This is the materials directory that is listed there. So, here's where I'd put the .VMTs and .VTFs:

[modfolder]\materials\models\rockstar

And an example .VMT I would put there:

"VertexLitGeneric" { "$basetexture" "models/rockstar/SirenIris_Dif" "$bumpmap" "models/rockstar/SirenIris_Nrm" }
Little Songbird 23 Jul, 2019 @ 9:11am 
Thank you!!! Really! Model now does work
green 23 Jul, 2019 @ 9:18am 
Awesome, glad it's working! :cozycrashfish:
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