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Thanks for pointing that part out. To answer your question: It's more of I do most of the work on Blender and someone helps me with the gapes I struggle to fill, because some objects I have stenceled on but some objects I can't seam to work out how to texture paint, make something colourable, or shiney. Heck I had Pte Jack and Astute to help me fix last minute bugs with that safe dial I published on the workshop.
As for SFM animating profesionally to some degree is all I struggle with. I know how to: lock objects, re-adjust speed of animation, reverse animation manually, Editing the colour of particals aswell as copying them, improvising with making an object that you don't have, custom overlay and sounds the list goes on.
To sum it up, We help each other out with what we struggle with, unless we want to work on projects togeather both SFM &/or blender. I write a lot because I have a writer's habit with out realizing it.