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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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Spectern 13 Apr, 2020 @ 6:12pm
Flashing Lights on ctf_sawmill
I know this question has been asked and answered a hundred times, but I've reached the point where I just have to ask this community. I'm working on a short movie as a tribute to Rick May, and everything has been going smoothly until I try to export it. When the movie is being rendered and it reaches shot 5, which is inside the main building of the map, all the lights are flashing different colors like a strobe light. Anybody know how to fix this?
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green 13 Apr, 2020 @ 6:26pm 
Try mat_specular 0 in console.

Also, RIP.... :(
Spectern 13 Apr, 2020 @ 6:51pm 
Originally posted by Hunter in the Green Vest:
Try mat_specular 0 in console.

Also, RIP.... :(
Well, I tried it, and it did seem to work in the viewport, but when I go to export it, it's back to flashing.
green 13 Apr, 2020 @ 7:00pm 
Try BuildCubemaps then. And if that doesn't work, here's a more proper, but longer, solution:

Originally posted by Zappy:
To fix the issue, you have to copy the map and all of the assets that it uses over to some place that either Portal 2 (which costs money) or Alien Swarm (which is free) can read from.
Then load the map in either of those games, execute "BuildCubemaps" in the game in question's console, let it build the environment cube-maps, and then copy the map file back over to Source Filmmaker afterwards.
When you load the map now, the issue should be fixed, with all of the environment cube-maps looking exactly like they're supposed to, which means that shiny things should be correctly-shiny.
You probably definitely want to make a backup of the original map before doing this, again in case that something breaks from it.
(And no, you should not enter "BuildCubemaps" into Source Filmmaker's console after this!)

If you own Portal 2, "CubeMapper - Easily build cubemaps" from SFMLab[sfmlab.com] should be able to help with this process, but it doesn't work with Alien Swarm.
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