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I have never been able to get a recompiled map to work properly in SFM. It always says HDR is not enabled, even though I recompiled them with HDR enabled (checkbox ticked).
I too have tried multiple versions of Hammer, and also like you, none of them seem to be able to compile the map with HDR, at least to SFM's 'satisfaction'.
The Left 4 Dead 1 Maps. Not exactly sure what you mean by "Truck Depot" so I excluded whatever that could have been. Other 3 are in there and work fine for me, therefore they should work fine for you.
Glad to hear that SFM Hammer in general is a tough cookie to work with and that it is not just me experiencing all of these issues. I was wondering though asdf, if you could share a couple of tips for me for porting maps in general, like what kind of workflow/steps do you take since your ported maps look great in SFM. Almost the same as in the actual game! Since I'm planning to do more map porting/map making things in the future for video projects it would be of great help!