STEAM GROUP
Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
409
IN-GAME
2,774
ONLINE
Founded
15 August, 2012
Zeugziumy 2 Jul, 2016 @ 7:58pm
SFM Model to HLMV?
I'm sorry if this isn't 100% related to SFM, but since HLMV (Half-Life Model Viewer) is a bit underused program, I couldn't find this info anywhere or any group related to HLMV itself.

I just want to know if there's a way to load a model made specifically for SFM to load on HLMV. I tried, but the program simply crashes. The model in question is: https://sfmlab.com/item/1129/

Apologies again if this isn't the right place.
< >
Showing 1-7 of 7 comments
Anomi 2 Jul, 2016 @ 8:34pm 
in my experience HLMV isn't really that useful (tho if there's some cool features in there I don't know about then that would be cool)

I haven't really used it like at all unless I wanted to make sure a model worked in a mod or game.

I think one thing you could try to do, is attempt to open the model with TF2's HLMV maybe, but as for specifics to the model itself, I don't really know. I assume if it opens up properly in SFM's model viewer, it will also open fine in HLMV
Zeugziumy 2 Jul, 2016 @ 9:02pm 
Originally posted by Colum:
in my experience HLMV isn't really that useful (tho if there's some cool features in there I don't know about then that would be cool)

I haven't really used it like at all unless I wanted to make sure a model worked in a mod or game.

I think one thing you could try to do, is attempt to open the model with TF2's HLMV maybe, but as for specifics to the model itself, I don't really know. I assume if it opens up properly in SFM's model viewer, it will also open fine in HLMV

I have no knowledge or ability to use the SFM. However, I'm pretty familiar with HLMV's interface for doing simple renders that I made for the Official TF2 Wiki. I wanted to try experimenting some stuff with that model (e.g.: Put hats and stuff).

As well, re-positioning item models to fit other characters (which is what I want to do here), after I'm able to load the primary model.

I actually use the TF2's HLMV because the one from Source SDK simply crashes. I'll try decompiling the model and see what I can do, or maybe try to arrange (textures on other locations and such) some of the files, that could work too.

EDIT: One oddity that I found here is the "rig_biped_mets.py". I don't know anything about SFM, so I have no idea if that's normal for SFM models.
Last edited by Zeugziumy; 2 Jul, 2016 @ 9:05pm
Zeugziumy 2 Jul, 2016 @ 9:18pm 
Progress: http://i.imgur.com/ZTvcd5G.png

I decompiled the Model with Crowbar, imported all .smds to Blender (it was composed of Bodygroups), merged it all, removed various bones that I won't be needing it (one of the errors on the compiler was that it had way too many bones, having 209 instead of 129 limit), exported the .smd and then recompiled.

I'll try adjusting the textures, but it's something.
Zeugziumy 2 Jul, 2016 @ 10:00pm 
More progress: http://imgur.com/a/Iam9X

Pretty much everything working, expect the $envmap. Might be a location issue, I have no idea.
Zeugziumy 2 Jul, 2016 @ 10:36pm 
Got it working: http://i.imgur.com/n9Ug9dZ.png

However, I'll still keep the thread open, if someone ever needs it. I think the main problem of the import was that there was way too many bones, but I'm not 100% sure.
Anomi 3 Jul, 2016 @ 2:46am 
hmm, you should really look into doing SFM stuff then. Creating a render like what you have in your screenshots is very very easy in SFM (and when you do it in SFM you get advantages like custom lighting and AO).

Locking hats and attatching objects is also fairly simple and easy too.

oh, and to answer your oddity, "rig_biped_mets.py" is a python script for a character rig (Like an IK rig). Necessary for character models with non-standard bone names or constructions to have IK rig hand and foot controllers, or custom rigging scripts for better results (like rig_rev)
Last edited by Anomi; 3 Jul, 2016 @ 2:48am
Zeugziumy 3 Jul, 2016 @ 5:41am 
Originally posted by Colum:
hmm, you should really look into doing SFM stuff then. Creating a render like what you have in your screenshots is very very easy in SFM (and when you do it in SFM you get advantages like custom lighting and AO).

Locking hats and attatching objects is also fairly simple and easy too.

oh, and to answer your oddity, "rig_biped_mets.py" is a python script for a character rig (Like an IK rig). Necessary for character models with non-standard bone names or constructions to have IK rig hand and foot controllers, or custom rigging scripts for better results (like rig_rev)

Probably. I ended up downloading some tutorials (Videos from Youtube), but never got around working on it, I tried just messing around sometimes but these always resulted in a crash.

I suppose that locking objects to models is a simple bone assignment, but I'm just guessing.

Still, appreciated.
Last edited by Zeugziumy; 3 Jul, 2016 @ 5:49am
< >
Showing 1-7 of 7 comments
Per page: 1530 50