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I haven't really used it like at all unless I wanted to make sure a model worked in a mod or game.
I think one thing you could try to do, is attempt to open the model with TF2's HLMV maybe, but as for specifics to the model itself, I don't really know. I assume if it opens up properly in SFM's model viewer, it will also open fine in HLMV
I have no knowledge or ability to use the SFM. However, I'm pretty familiar with HLMV's interface for doing simple renders that I made for the Official TF2 Wiki. I wanted to try experimenting some stuff with that model (e.g.: Put hats and stuff).
As well, re-positioning item models to fit other characters (which is what I want to do here), after I'm able to load the primary model.
I actually use the TF2's HLMV because the one from Source SDK simply crashes. I'll try decompiling the model and see what I can do, or maybe try to arrange (textures on other locations and such) some of the files, that could work too.
EDIT: One oddity that I found here is the "rig_biped_mets.py". I don't know anything about SFM, so I have no idea if that's normal for SFM models.
I decompiled the Model with Crowbar, imported all .smds to Blender (it was composed of Bodygroups), merged it all, removed various bones that I won't be needing it (one of the errors on the compiler was that it had way too many bones, having 209 instead of 129 limit), exported the .smd and then recompiled.
I'll try adjusting the textures, but it's something.
Pretty much everything working, expect the $envmap. Might be a location issue, I have no idea.
However, I'll still keep the thread open, if someone ever needs it. I think the main problem of the import was that there was way too many bones, but I'm not 100% sure.
Locking hats and attatching objects is also fairly simple and easy too.
oh, and to answer your oddity, "rig_biped_mets.py" is a python script for a character rig (Like an IK rig). Necessary for character models with non-standard bone names or constructions to have IK rig hand and foot controllers, or custom rigging scripts for better results (like rig_rev)
Probably. I ended up downloading some tutorials (Videos from Youtube), but never got around working on it, I tried just messing around sometimes but these always resulted in a crash.
I suppose that locking objects to models is a simple bone assignment, but I'm just guessing.
Still, appreciated.