STEAM GROUP
Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
406
IN-GAME
2,650
ONLINE
Founded
15 August, 2012
NaniSlayer 28 Dec, 2015 @ 6:02pm
I need help with animation!!
Hello!! I just joined and i wish to become famous animator!
Plz i need help with animating and editing, plz check out my youtube channel.
Youtube: https://www.youtube.com/channel/UC6X4UcaGIvxzwBU4Z4r-sHg/videos
Plz help me be better at animation!
If you could friend me and talk to me and help then i will be thankfull!!
Maybe i give out reward!
< >
Showing 1-3 of 3 comments
Bop 28 Dec, 2015 @ 7:13pm 
You've got a ton to learn about animating, from film techniques to general workflows. If your goal is to "become famous animator", I advise you to consider the journey and sacrifices you'll need to undertake.

The diligence and determination required is immeasurable, and it often takes years of continuous work before an animator becomes barely recognised. The amount of work that needs to be done for film and animation would often mean sacrificing the time of another hobby. I've personally given up 90% of my time on video games for animating, and it's likely still not enough. If animating for you simply isn't fun, this journey could kill your sanity.

Don't be too stressed about it though. If it helps, animating is an amazing skill to hold, and its theory can overlap into IT and many forms of art. You could add me if you want to improve on film and animation.
Shad 29 Dec, 2015 @ 3:28am 
Originally posted by ClinterinoM0 | C::
You've got a ton to learn about animating, from film techniques to general workflows. If your goal is to "become famous animator"

Yeah, if you only wish to become famous... Eeeeerff... That won't work, being animator is a ton of work, and you'll have, sometimes to directly put your hands in 3D modeling too, and you'll never be sure about the result..
megurine lucas 30 Dec, 2015 @ 6:07pm 
If you have "being famous" as a goal, you're going nowhere

Try to make walk animations. It's the best way to learn character animation, because you'll find out how to distribute mass on your character.
Find a walk animation reference on Google, and then copy the poses into your animation.
Don't forget to use IK rig, which can be used by right clicking your animset > rig > rig_biped_simple.
Lock either the pelvis, the chest, or the collars to the hands.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: 28 Dec, 2015 @ 6:02pm
Posts: 3