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Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
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Rigel 14 May, 2015 @ 3:26am
IK rig problem [Help needed]
Hello!

I was trying to rig a character model yesterday. I was using the rig_biped_simple as the base for it. It worked. Partially... When I tried to move the hands, they didn't move at all but they could be rotated but they didn't behave as they should when I moved the pelvis bone. What kind of issue could be causing this to happen? The arms actually have two extra bones compared to normal rig_biped compatible models. This means that my model has 6 bones per arm. If this is causing the problem, I would like to hear any ideas how to fix it.

Please, any help would be appreciated.
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Bop 14 May, 2015 @ 4:11am 
You typically don't use IK for skeletons like these. At least in SFM.
Last edited by Bop; 14 May, 2015 @ 4:19am
Rigel 14 May, 2015 @ 7:26am 
Originally posted by ClinterinoM0 | C::
You typically don't use IK for skeletons like these. At least in SFM.

But there must be a way to add those bones to the script and make the bone hierarchy correct in the script right? I have tried that but it didn't work completely. I did something improperly.
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Date Posted: 14 May, 2015 @ 3:26am
Posts: 2