Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That is alot of bones.....
well, the good news is, with that many bones you should be able to get some good, complex emotions out of it. though, the bad news is it'll take some work. ^_^;
Well you can't really
Emotions on characters are 3 dimensional and for just a smile it would take you a lot of time..
I was wondering is there a way to adjust them to sliders.
The only other suggestion I could give is to create a reference file. IE load her up in stage or whichever map you want, and block out, either in motion editor or graph editor, each expression you think you'll need. Then whenever you want to do a video with her, load up that file, select the map you want, spawn a new model of her, and copy and paste the expressions over as needed. then just hide the reference.
You MIGHT even be able to save it out as animation to import later, but I don't know how to do that.
It's crude, but it'll save having to reposition those bones every time.