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Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
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Assistance required: Recompiling Dota 2 trees as prop_static
Hey everyone,
Since the mapping board doesn't receive that much attention, lets try here:

I faced a problem with the Dota 2 map port, for which I require some help. The SFM-Version of the Dota map uses seperate tree and building props, which are made especially for cinematic shots. They end with "originalpropname_sfm". Towers, trees and bushes are higher then their originals, which leads to better proportions between hero models and the environment. That is great in most cases.

However, I encountered an obvious problem when adding particles to the buildings. In Dota 2 there are all kind of ambient particles for buildings. Those particles can theoretically be linked and "zero'd" to the root transform of the buildings in SFM. But they have the size of the original models and aren't compatible with the sfm versions. Thats why I am working on an extra Dota 2 map with the original models, where particles could be used. I already changed the buildings, but I have problems with the trees.

The original Dota 2 trees are expensive dynamic props and are not made for horizontal camera angles in SFM (drawing many of them at the same time is impossible). In the *_sfm versions, not only the height of the trees differ. By changing them to static props they also decreased their performance requirements, which make them work in SFM with a high farZ-value.

So what I'd like to do is doing the same with the original trees and bushes, however keeping their size for pthe particle uses. I just want to recompile them as static_props. However I haven't succeeded yet. I tried all different compiler and decompiler, mesa, editing the qc, but the model will either stay dynamic, or be rotated since Autodesk Maya uses different axes.

Here is a list of all the props that have to be converted:

dire_tree004
dire_tree004b
dire_tree007
dire_tree008
tree_bamboo_01
tree_bamboo_02
tree_bamboo_03
tree_oak_01
tree_oak_01b
tree_oak_02
tree_pine_01
tree_pine_02
tree_pine_03b
bush_00
bush_01


I would really appreciate any help or instructions for this,

HawxX
Date Posted: 28 Nov, 2013 @ 10:34am
Posts: 0