STEAM GROUP
Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
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15 August, 2012
Deep SFM scripting
Hey OSFM,

As I said few hours ago in the chat room, I'm searching for people who tried and/or succeed to script SFM in a deeper way than just making rigs, for stuff like asset loading/reloading (like dynamic model or material importation, on-the-fly map reloading...), or anything else, like dynamic shading, rendering tweaks... Everything that is less documented in the official wiki/video tutorials on the Internet.

I'm in fact writing my end of studies paper, focused on the integration of SFM in a animated movie production pipeline. My goal is to provied a better, more dynamic interaction between tools like Maya/Photoshop and SFM. And release my works to the community, of course :)

Note that I've already been told about the sfmphys. (thx TheRealWarrior0)

Cheers :)
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Showing 1-2 of 2 comments
TheRealWarrior 7 May, 2013 @ 10:34am 
well... there are a bunch of other "more basic" stuff like cloaking script and coloring script, you can find them on sfmbox.com...
like these:
cloaking [sfmbox.com]
coloring [sfmbox.com]
puppet script [sfmbox.com] (haven't tried it)


I already found the cloaking one, but not the 2 others.
Thank you very much again !
I'm currently making my way in the Python lib, and just managed to access some low-level scene objects list. Things are going on.
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Showing 1-2 of 2 comments
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Date Posted: 7 May, 2013 @ 7:00am
Posts: 2